Parameters |
Description |
entityId |
AI's entity id |
accessory |
enum of the accessory to enable (see EAIWeaponAccessories) |
state |
true/false to enable/disable EnableWeaponAccessory |
Syntax: AI.EnableWeaponAccessory(entityId, accessory, state)
Enables or disables certain weapon accessory usage.
Copyright (c) 2012. All rights reserved.
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