Warhorse ScripBind documentation
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EnableWeaponAccessory
Syntax
C++
int EnableWeaponAccessory(IFunctionHandler * pH);
Parameters 
Description 
entityId 
AI's entity id 
accessory 
enum of the accessory to enable (see EAIWeaponAccessories) 
state 
true/false to enable/disable
EnableWeaponAccessory 

Syntax: AI.EnableWeaponAccessory(entityId, accessory, state) 

Enables or disables certain weapon accessory usage.

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