GCC Code Coverage Report


Directory: ./
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Lines: 77.1% 640 / 0 / 830
Functions: 98.3% 57 / 0 / 58
Branches: 56.0% 446 / 0 / 796

src/input.cpp
Line Branch Exec Source
1 /**
2 * @file input.cpp
3 * @brief Implementation of the input polling and hotkey management system.
4 *
5 * Provides InputPoller (RAII polling engine) and InputManager (singleton wrapper) for monitoring keyboard, mouse, and
6 * gamepad input states on a background thread. Supports press (edge-triggered) and hold (level-triggered) input modes
7 * with modifier combinations, focus-aware polling, and XInput gamepad support.
8 */
9
10 #include "DetourModKit/input.hpp"
11 #include "DetourModKit/diagnostics.hpp"
12 #include "DetourModKit/config.hpp"
13 #include "DetourModKit/logger.hpp"
14
15 #include "platform.hpp"
16 #include "input_intercept.hpp"
17 #include "input_key_cache.hpp"
18
19 #include <windows.h>
20 #include <Xinput.h>
21 #include <algorithm>
22 #include <array>
23 #include <atomic>
24 #include <cstdint>
25 #include <exception>
26 #include <new>
27 #include <shared_mutex>
28 #include <type_traits>
29 #include <unordered_set>
30
31 using DetourModKit::detail::is_loader_lock_held;
32 using DetourModKit::detail::pin_current_module;
33
34 namespace DetourModKit
35 {
36 namespace
37 {
38 /**
39 * @brief Checks whether a single InputCode is currently pressed.
40 * @param code The input code to check.
41 * @param key_cache Per-cycle keyboard/mouse down-state memoization, probed at most once per distinct VK.
42 * @param gamepad_state Cached XInput state for the current poll cycle.
43 * @param gamepad_connected Whether the gamepad is connected.
44 * @param trigger_threshold Analog trigger deadzone threshold.
45 * @param stick_threshold Thumbstick deadzone threshold.
46 * @param wheel_pulse Per-cycle wheel pulse mask (bit 0 = WheelUp .. bit 3 =
47 * WheelRight), latched once per cycle by the poll loop so repeated reads within a cycle stay consistent.
48 * @return true if the input is currently pressed.
49 */
50 1089 bool is_code_pressed(const InputCode &code, detail::KeyStateCache &key_cache, const XINPUT_STATE &gamepad_state,
51 bool gamepad_connected, int trigger_threshold, int stick_threshold,
52 uint8_t wheel_pulse) noexcept
53 {
54
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1089 switch (code.source)
55 {
56 1083 case InputSource::Keyboard:
57 case InputSource::Mouse:
58 // Route every keyboard/mouse read through the per-cycle cache so a VK referenced by many bindings (and
59 // by the strict known-modifier rescan) costs one GetAsyncKeyState call per cycle, not one per
60 // reference. The probe reads only the high (down) bit and gives the whole cycle one coherent sample.
61
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1083 return code.code != 0 && key_cache.pressed(code.code, [](int vk) noexcept
62 1203 { return (GetAsyncKeyState(vk) & 0x8000) != 0; });
63 6 case InputSource::MouseWheel:
64 {
65 // The wheel has no held state; the poll loop latches each notch into wheel_pulse. WheelCode values are
66 // 1-based and dense, so the direction index is code - WheelCode::Up.
67 6 const int dir = code.code - WheelCode::Up;
68
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6 if (dir < 0 || dir > 3)
69 {
70 return false;
71 }
72 6 return (wheel_pulse & (1u << dir)) != 0;
73 }
74 case InputSource::Gamepad:
75 {
76 if (!gamepad_connected)
77 {
78 return false;
79 }
80 // Fast path: digital button bitmask (all codes below synthetic range)
81 if (code.code < GamepadCode::LeftTrigger)
82 {
83 return (gamepad_state.Gamepad.wButtons & static_cast<WORD>(code.code)) != 0;
84 }
85 // Synthetic analog codes
86 switch (code.code)
87 {
88 case GamepadCode::LeftTrigger:
89 return gamepad_state.Gamepad.bLeftTrigger > trigger_threshold;
90 case GamepadCode::RightTrigger:
91 return gamepad_state.Gamepad.bRightTrigger > trigger_threshold;
92 case GamepadCode::LeftStickUp:
93 return gamepad_state.Gamepad.sThumbLY > stick_threshold;
94 case GamepadCode::LeftStickDown:
95 return gamepad_state.Gamepad.sThumbLY < -stick_threshold;
96 case GamepadCode::LeftStickLeft:
97 return gamepad_state.Gamepad.sThumbLX < -stick_threshold;
98 case GamepadCode::LeftStickRight:
99 return gamepad_state.Gamepad.sThumbLX > stick_threshold;
100 case GamepadCode::RightStickUp:
101 return gamepad_state.Gamepad.sThumbRY > stick_threshold;
102 case GamepadCode::RightStickDown:
103 return gamepad_state.Gamepad.sThumbRY < -stick_threshold;
104 case GamepadCode::RightStickLeft:
105 return gamepad_state.Gamepad.sThumbRX < -stick_threshold;
106 case GamepadCode::RightStickRight:
107 return gamepad_state.Gamepad.sThumbRX > stick_threshold;
108 default:
109 return false;
110 }
111 }
112 }
113 return false;
114 }
115
116 /**
117 * @brief Checks if a held input satisfies a required modifier.
118 * @details Returns true when the codes match exactly, or when both are keyboard modifiers in the same family
119 * (e.g., LShift satisfies generic Shift, and generic Shift satisfies LShift).
120 */
121 bool modifier_satisfies(const InputCode &required, const InputCode &held) noexcept
122 {
123 if (required == held)
124 {
125 return true;
126 }
127 if (required.source != InputSource::Keyboard || held.source != InputSource::Keyboard)
128 {
129 return false;
130 }
131 // Modifier family groups: {generic, left, right}
132 constexpr int families[][3] = {
133 {0x11, 0xA2, 0xA3}, // Ctrl, LCtrl, RCtrl
134 {0x10, 0xA0, 0xA1}, // Shift, LShift, RShift
135 {0x12, 0xA4, 0xA5}, // Alt, LAlt, RAlt
136 };
137 for (const auto &family : families)
138 {
139 bool req_in = false;
140 bool held_in = false;
141 for (int vk : family)
142 {
143 if (required.code == vk)
144 {
145 req_in = true;
146 }
147 if (held.code == vk)
148 {
149 held_in = true;
150 }
151 }
152 if (req_in && held_in)
153 {
154 return true;
155 }
156 }
157 return false;
158 }
159
160 /**
161 * @brief Scans bindings to determine if any use gamepad input codes.
162 * @param bindings The vector of bindings to scan.
163 * @return true if at least one binding contains a gamepad InputCode.
164 */
165 2416 bool scan_for_gamepad_bindings(const std::vector<InputBinding> &bindings) noexcept
166 {
167
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52736 for (const auto &binding : bindings)
168 {
169
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143422 for (const auto &key : binding.keys)
170 {
171
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47594 if (key.source == InputSource::Gamepad)
172 {
173 20 return true;
174 }
175 }
176
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95821 for (const auto &mod : binding.modifiers)
177 {
178
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13 if (mod.source == InputSource::Gamepad)
179 {
180 return true;
181 }
182 }
183 }
184 2396 return false;
185 }
186
187 /**
188 * @brief Reports whether any binding uses a mouse-wheel trigger.
189 * @details Wheel codes only appear as trigger keys (never modifiers), so modifiers are not scanned. Drives lazy
190 * installation of the window-procedure hook that captures wheel events.
191 */
192 2416 bool scan_for_wheel_bindings(const std::vector<InputBinding> &bindings) noexcept
193 {
194
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52759 for (const auto &binding : bindings)
195 {
196
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143455 for (const auto &key : binding.keys)
197 {
198
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47599 if (key.source == InputSource::MouseWheel)
199 {
200 2 return true;
201 }
202 }
203 }
204 2414 return false;
205 }
206
207 /**
208 * @brief Reports whether any consume binding carries a suppressible gamepad button (gates the XInput hook).
209 * @details Only digital buttons gate it: the detour masks XINPUT_GAMEPAD.wButtons, so analog triggers and stick
210 * directions (the synthetic codes >=
211 * GamepadCode::LeftTrigger) can never be cleared and must not install a hook that would mask nothing.
212 */
213 2416 bool scan_for_consume_gamepad_bindings(const std::vector<InputBinding> &bindings) noexcept
214 {
215
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52755 for (const auto &binding : bindings)
216 {
217
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47928 if (!binding.consume)
218 {
219 47918 continue;
220 }
221
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25 for (const auto &key : binding.keys)
222 {
223
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10 if (key.source == InputSource::Gamepad && key.code > 0 && key.code < GamepadCode::LeftTrigger)
224 {
225 5 return true;
226 }
227 }
228 }
229 2411 return false;
230 }
231
232 /// Reports whether any consume binding carries a wheel trigger (gates wheel swallowing).
233 2416 bool scan_for_wheel_consume_bindings(const std::vector<InputBinding> &bindings) noexcept
234 {
235
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52760 for (const auto &binding : bindings)
236 {
237
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47929 if (!binding.consume)
238 {
239 47918 continue;
240 }
241
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32 for (const auto &key : binding.keys)
242 {
243
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11 if (key.source == InputSource::MouseWheel)
244 {
245 1 return true;
246 }
247 }
248 }
249 2415 return false;
250 }
251
252 /**
253 * @brief Builds the detour-evaluable consume rule list from the current bindings.
254 * @details A rule is emitted for every consume binding whose masked triggers include a digital gamepad button,
255 * but only when every known modifier (across all bindings) is itself a digital gamepad button. The
256 * XInput detour sees only
257 * XINPUT_GAMEPAD.wButtons, so it cannot observe a keyboard/mouse modifier or an analog trigger/stick
258 * used as a modifier; if any such modifier exists, the poll loop's strict-match decision is not
259 * reproducible in the detour, so the whole list is dropped and the reactive (poll-published) mask
260 * alone covers the held-modifier case. For an eligible binding the rule carries:
261 * modifier_mask -- all of the chord's modifier bits,
262 * trigger_mask -- the chord's digital gamepad trigger bits to clear,
263 * forbidden_mask -- every other known modifier bit, so holding a modifier
264 * that belongs to a different chord rejects this one, exactly as the poll loop's
265 * strict-match check does.
266 */
267 std::vector<detail::GamepadConsumeRule>
268 2416 build_gamepad_consume_rules(const std::vector<InputBinding> &bindings,
269 const std::vector<InputCode> &known_modifiers)
270 {
271 28 const auto is_digital_gamepad = [](const InputCode &code) noexcept
272
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28 { return code.source == InputSource::Gamepad && code.code > 0 && code.code < GamepadCode::LeftTrigger; };
273
274 // The detour can only reproduce strict matching when every known modifier is a digital gamepad button it
275 // can read in wButtons. If any is not, emit no rules (the reactive path still handles the held-modifier
276 // case).
277 2416 uint16_t known_mod_mask = 0;
278
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4840 for (const auto &mod : known_modifiers)
279 {
280
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18 if (!is_digital_gamepad(mod))
281 {
282 10 return {};
283 }
284 8 known_mod_mask = static_cast<uint16_t>(known_mod_mask | static_cast<uint16_t>(mod.code));
285 }
286
287 2406 std::vector<detail::GamepadConsumeRule> rules;
288
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52720 for (const auto &binding : bindings)
289 {
290
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47908 if (!binding.consume)
291 {
292 47898 continue;
293 }
294 10 uint16_t trigger_mask = 0;
295
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30 for (const auto &key : binding.keys)
296 {
297
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10 if (is_digital_gamepad(key))
298 {
299 5 trigger_mask = static_cast<uint16_t>(trigger_mask | static_cast<uint16_t>(key.code));
300 }
301 }
302
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10 if (trigger_mask == 0)
303 {
304 // No digital gamepad trigger to clear (e.g. a wheel or analog consume binding); nothing here for
305 // the detour to mask.
306 5 continue;
307 }
308 // Every modifier is a digital gamepad button here: the gate above returned an empty list if any known
309 // modifier was not, and a chord's modifiers are a subset of the known modifiers.
310 5 uint16_t modifier_mask = 0;
311
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13 for (const auto &mod : binding.modifiers)
312 {
313 3 modifier_mask = static_cast<uint16_t>(modifier_mask | static_cast<uint16_t>(mod.code));
314 }
315 5 const uint16_t forbidden_mask =
316 5 static_cast<uint16_t>(known_mod_mask & static_cast<uint16_t>(~modifier_mask));
317
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5 rules.push_back(detail::GamepadConsumeRule{modifier_mask, forbidden_mask, trigger_mask});
318 }
319 2406 return rules;
320 2406 }
321
322 // Release grace for gamepad consume-until-release. Long enough to absorb the modifier-released-before-trigger
323 // window (the player relaxing the bumper a frame or two before the thumb leaves the D-pad) without noticeably
324 // delaying a deliberate tap that follows.
325 constexpr uint64_t GAMEPAD_SUPPRESS_GRACE_MS = 80;
326
327 // Process-wide monotonic source for BindingToken generations. Each InputPoller reshape draws a fresh value, so
328 // a generation is unique across the whole process and across poller lifetimes: a token minted by one poller can
329 // never alias a different poller's state (for example after a shutdown / start cycle swaps the poller). Starts
330 // at 1 so the value 0 stays reserved for an invalid token.
331 std::atomic<std::uint64_t> s_next_binding_generation{1};
332
333 /// Draws the next unique binding generation. Lock-free; relaxed suffices (uniqueness, not ordering, is needed).
334 2419 std::uint64_t next_binding_generation() noexcept
335 {
336 2419 return s_next_binding_generation.fetch_add(1, std::memory_order_relaxed);
337 }
338 } // anonymous namespace
339
340 static_assert(std::is_nothrow_move_assignable_v<InputBinding>,
341 "Input reshape commits rely on noexcept InputBinding move assignment");
342
343 // --- InputPoller ---
344
345 96 InputPoller::InputPoller(std::vector<InputBinding> bindings, std::chrono::milliseconds poll_interval,
346 96 bool require_focus, int gamepad_index, int trigger_threshold, int stick_threshold)
347 192 : m_bindings(std::move(bindings)),
348 192 m_poll_interval(std::clamp(poll_interval, MIN_POLL_INTERVAL, MAX_POLL_INTERVAL)),
349
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192 m_require_focus(require_focus), m_active_states(std::make_unique<std::atomic<uint8_t>[]>(m_bindings.size())),
350
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96 m_gamepad_index(std::clamp(gamepad_index, 0, 3)), m_trigger_threshold(std::clamp(trigger_threshold, 0, 255)),
351
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384 m_stick_threshold(std::clamp(stick_threshold, 0, 32767))
352 {
353
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96 m_name_index.reserve(m_bindings.size());
354 96 recompute_modifier_caches_locked();
355 96 }
356
357 2416 void InputPoller::recompute_modifier_caches_locked() noexcept
358 {
359 // Any call here rebuilds m_name_index, so a cached BindingToken's indices may no longer address the same
360 // bindings. Advance the generation up front -- even if the rebuild below fails into the catch and clears the
361 // caches -- so every outstanding token is conservatively invalidated and fails closed until re-acquired.
362 2416 m_binding_generation = next_binding_generation();
363
364 // Rebuild the lookup caches into local containers and commit them with non-throwing moves only after every
365 // allocation has succeeded. This helper is noexcept and reachable from loader-lock teardown, so an allocation
366 // failure must keep the poller internally consistent rather than letting std::bad_alloc escape and terminate
367 // the host.
368 try
369 {
370 2416 decltype(m_name_index) name_index;
371 2416 std::unordered_set<InputCode, InputCodeHash> modifier_set;
372
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50345 for (size_t i = 0; i < m_bindings.size(); ++i)
373 {
374
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47929 if (!m_bindings[i].name.empty())
375 {
376
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47929 name_index[m_bindings[i].name].push_back(i);
377 }
378
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95880 for (const auto &mod : m_bindings[i].modifiers)
379 {
380
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22 modifier_set.insert(mod);
381 }
382 }
383
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2416 std::vector<InputCode> known_modifiers(modifier_set.begin(), modifier_set.end());
384
385 // Built from the same bindings and modifier set as the reactive path so the poll-published mask and the
386 // detour-side consume rules never disagree (published in the commit step below).
387 const std::vector<detail::GamepadConsumeRule> consume_rules =
388
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2416 build_gamepad_consume_rules(m_bindings, known_modifiers);
389
390 // Commit. Container move-assignment with the default allocator does not allocate, so from here the function
391 // cannot fail.
392 2416 m_name_index = std::move(name_index);
393 2416 m_known_modifiers = std::move(known_modifiers);
394 2416 m_has_gamepad_bindings.store(scan_for_gamepad_bindings(m_bindings), std::memory_order_relaxed);
395 2416 m_has_wheel_bindings.store(scan_for_wheel_bindings(m_bindings), std::memory_order_relaxed);
396 2416 m_has_consume_gamepad_bindings.store(scan_for_consume_gamepad_bindings(m_bindings),
397 std::memory_order_relaxed);
398 2416 m_has_wheel_consume_bindings.store(scan_for_wheel_consume_bindings(m_bindings), std::memory_order_relaxed);
399
400 // Publish the detour-side consume rule list. The XInput detour evaluates these against the exact snapshot
401 // the game reads, closing the leading-edge window the poll-published mask leaves for a modifier and trigger
402 // pressed inside one poll interval.
403 2416 detail::publish_gamepad_consume_rules(consume_rules.data(), consume_rules.size());
404 2416 }
405 catch (...)
406 {
407 // m_bindings and m_active_states may already reflect a reshape. Keep every derived cache conservative and
408 // index-safe rather than leaving a stale name map whose old indices could address past the new binding
409 // array.
410 m_name_index.clear();
411 m_known_modifiers.clear();
412 m_has_gamepad_bindings.store(false, std::memory_order_relaxed);
413 m_has_wheel_bindings.store(false, std::memory_order_relaxed);
414 m_has_consume_gamepad_bindings.store(false, std::memory_order_relaxed);
415 m_has_wheel_consume_bindings.store(false, std::memory_order_relaxed);
416 detail::publish_gamepad_consume_rules(nullptr, 0);
417 (void)Logger::get_instance().try_log(
418 LogLevel::Error, "InputPoller: out of memory rebuilding modifier caches; "
419 "name lookup and input interception disabled until the next successful rebuild");
420 }
421 2416 }
422
423 96 InputPoller::~InputPoller() noexcept
424 {
425 96 shutdown();
426 96 }
427
428 75 void InputPoller::start()
429 {
430
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75 if (m_poll_thread.joinable())
431 {
432
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1 Logger::get_instance().debug("InputPoller: start() called while already running; no-op.");
433 1 return;
434 }
435
436 74 m_running.store(true, std::memory_order_release);
437 try
438 {
439
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222 m_poll_thread = std::jthread([this](std::stop_token token) { poll_loop(std::move(token)); });
440 }
441 catch (...)
442 {
443 m_running.store(false, std::memory_order_release);
444 throw;
445 }
446 }
447
448 45 bool InputPoller::is_running() const noexcept
449 {
450 45 return m_running.load(std::memory_order_acquire);
451 }
452
453 67658 size_t InputPoller::binding_count() const noexcept
454 {
455 67658 std::shared_lock lock(m_bindings_rw_mutex);
456 67665 return m_bindings.size();
457 67585 }
458
459 4 std::chrono::milliseconds InputPoller::poll_interval() const noexcept
460 {
461 4 return m_poll_interval;
462 }
463
464 2 int InputPoller::gamepad_index() const noexcept
465 {
466 2 return m_gamepad_index;
467 }
468
469 5 bool InputPoller::is_binding_active(size_t index) const noexcept
470 {
471 // Acquire the shared lock so the index/array pair stays consistent across a reshape (add_binding,
472 // remove_bindings_by_name, update_combos all swap m_active_states under the writer lock and resize m_bindings
473 // alongside it). The relaxed atomic load on the element itself is still cheap; it is the unique_ptr<atomic[]>
474 // ownership swap that needs synchronisation.
475 5 std::shared_lock lock(m_bindings_rw_mutex);
476
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5 if (index >= m_bindings.size())
477 {
478 2 return false;
479 }
480 6 return m_active_states[index].load(std::memory_order_relaxed) != 0;
481 5 }
482
483 67631 bool InputPoller::is_binding_active(std::string_view name) const noexcept
484 {
485 67631 std::shared_lock lock(m_bindings_rw_mutex);
486 67546 const auto it = m_name_index.find(name);
487
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65509 if (it != m_name_index.end())
488 {
489
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212977 for (const size_t idx : it->second)
490 {
491 // The shared lock holds m_name_index and m_active_states consistent, so idx is in bounds here. The
492 // explicit bound check is defence in depth against a future reshape that repopulates m_name_index
493 // without resizing m_active_states (the same guard the BindingToken overload carries); it costs one
494 // comparison per matching binding (typically 1-3).
495
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170212 if (idx < m_bindings.size() && m_active_states[idx].load(std::memory_order_relaxed) != 0)
496 {
497 return true;
498 }
499 }
500 }
501 65173 return false;
502 65173 }
503
504 16 BindingToken InputPoller::acquire_binding_token(std::string_view name) const noexcept
505 {
506 16 BindingToken token;
507 try
508 {
509 16 std::shared_lock lock(m_bindings_rw_mutex);
510
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16 const auto it = m_name_index.find(name);
511
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16 if (it == m_name_index.end())
512 {
513 // Unknown name: leave the token invalid (generation 0).
514 2 return token;
515 }
516 // Copy the resolved indices first (the only throwing step), then stamp the generation only once the copy
517 // succeeds, so an allocation failure leaves the token invalid rather than valid-but-empty.
518
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14 token.m_indices = it->second;
519 14 token.m_generation = m_binding_generation;
520
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16 }
521 catch (...)
522 {
523 // Out of memory copying the index set. acquire_binding_token is noexcept; return an invalid token so the
524 // consumer falls back to the name-based query rather than terminating the host.
525 return BindingToken{};
526 }
527 14 return token;
528 16 }
529
530 13 bool InputPoller::is_binding_active(const BindingToken &token) const noexcept
531 {
532
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13 if (!token.valid())
533 {
534 2 return false;
535 }
536 11 std::shared_lock lock(m_bindings_rw_mutex);
537 // A reshape since acquisition advanced m_binding_generation, so a mismatch means the cached indices may no
538 // longer address the same bindings (or may be out of bounds): fail closed without touching them.
539
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11 if (token.m_generation != m_binding_generation)
540 {
541 7 return false;
542 }
543
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13 for (const size_t idx : token.m_indices)
544 {
545 // The generation match proves no reshape resized the binding array since acquisition, so idx is in bounds.
546 // The explicit bound check is defence in depth against a future reshape path that forgets to advance the
547 // generation; it costs one comparison per cached entry (typically 1-3).
548
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10 if (idx < m_bindings.size() && m_active_states[idx].load(std::memory_order_relaxed) != 0)
549 {
550 return true;
551 }
552 }
553 4 return false;
554 11 }
555
556 23 bool InputPoller::binding_token_current(const BindingToken &token) const noexcept
557 {
558
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23 if (!token.valid())
559 {
560 2 return false;
561 }
562 21 std::shared_lock lock(m_bindings_rw_mutex);
563 21 return token.m_generation == m_binding_generation;
564 21 }
565
566 8 void InputPoller::set_require_focus(bool require_focus) noexcept
567 {
568 8 m_require_focus.store(require_focus, std::memory_order_relaxed);
569 8 }
570
571 4 void InputPoller::set_consume(std::string_view name, bool consume) noexcept
572 {
573 4 std::unique_lock lock(m_bindings_rw_mutex);
574 4 const auto it = m_name_index.find(name);
575
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4 if (it == m_name_index.end())
576 {
577 return;
578 }
579
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12 for (const size_t idx : it->second)
580 {
581 4 m_bindings[idx].consume = consume;
582 }
583 // Refresh the interception gates so the poll loop installs or skips the
584 // XInput / window-procedure hooks on its next cycle.
585 4 recompute_modifier_caches_locked();
586
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4 }
587
588 171 void InputPoller::shutdown() noexcept
589 {
590
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171 if (!m_poll_thread.joinable())
591 {
592 97 return;
593 }
594
595 74 m_poll_thread.request_stop();
596 74 m_cv.notify_all();
597
598
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74 if (is_loader_lock_held())
599 {
600 // Under loader lock (FreeLibrary / process unload) the poll thread cannot be joined without deadlocking the
601 // loader, so it is detached after pinning the module. It is still running and will exit only once it
602 // observes the stop request, so we must NOT touch shared binding state or fire hold-release callbacks here:
603 // that would race the detached thread and run user callbacks under the loader lock (a callback that enters
604 // the loader -- LoadLibrary family or a peer
605 // DllMain mutex -- would deadlock). Mirrors clear_bindings(invoke_callbacks=false).
606 pin_current_module();
607 m_poll_thread.detach();
608 DetourModKit::Diagnostics::record_intentional_leak(DetourModKit::Diagnostics::LeakSubsystem::Input);
609 m_running.store(false, std::memory_order_release);
610 return;
611 }
612
613 74 m_poll_thread.join();
614
615 // The poll thread is provably stopped here, so releasing active holds and firing their on_state_change(false)
616 // callbacks is race-free.
617 74 m_running.store(false, std::memory_order_release);
618
619 // The poll thread is the sole publisher of the suppression mask and the sole reader of the XInput trampoline,
620 // so tearing the interception hooks down now is race-free. This is skipped on the loader-lock path above:
621 // safetyhook's hook removal VirtualProtects the patched code pages and registers a vectored exception handler
622 // to fix up any in-flight thread, which must not run under the loader lock, so the detours are intentionally
623 // left installed against the pinned module instead.
624 74 detail::uninstall();
625
626 74 release_active_holds();
627 }
628
629 74 void InputPoller::poll_loop(std::stop_token stop_token)
630 {
631 74 const int trigger_thresh = m_trigger_threshold;
632 74 const int stick_thresh = m_stick_threshold;
633
634 74 constexpr auto gamepad_reconnect_interval = std::chrono::seconds{2};
635 74 bool gamepad_was_connected = false;
636 74 auto last_gamepad_poll = std::chrono::steady_clock::time_point{};
637
638 // Interception state, carried across cycles. Both are poll-thread-private:
639 // the published mask and wheel latch they feed live in input_intercept.
640 74 detail::WheelPulseState wheel_pulse{};
641 74 detail::GamepadSuppressState gp_suppress{};
642
643 // Reused across cycles so each tick does not re-zero a 16-byte XINPUT_STATE. Poll-thread-private: only this
644 // loop reads or writes it, and a stale value is never observed because is_code_pressed reads it only when
645 // gamepad_connected (recomputed every cycle) is true, which holds only after a successful poll overwrites it.
646 74 XINPUT_STATE gamepad_state{};
647
648 // Per-cycle keyboard/mouse down-state cache, reset at the top of every cycle so each distinct VK costs one
649 // GetAsyncKeyState call per cycle instead of one per binding reference (see input_key_cache.hpp). Declared
650 // once so its 256-byte table is allocated for the poll thread's lifetime, not rebuilt each cycle.
651 74 detail::KeyStateCache key_cache;
652
653 struct PendingCallback
654 {
655 std::string name;
656 std::function<void()> on_press;
657 std::function<void(bool)> on_state_change;
658 bool hold_value;
659 };
660 74 std::vector<PendingCallback> pending;
661
662
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175 while (!stop_token.stop_requested())
663 {
664 101 pending.clear();
665 101 key_cache.reset();
666
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101 const bool process_focused = !m_require_focus.load(std::memory_order_relaxed) || is_process_foreground();
667
668 // Lazily install the active-input hooks the current bindings need. Each call is idempotent and fails
669 // cheaply until its target (a loaded xinput module / the game window) becomes available, so this also
670 // handles a target that appears after the poller starts.
671
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101 if (m_has_consume_gamepad_bindings.load(std::memory_order_relaxed) && !detail::xinput_installed())
672 {
673 (void)detail::install_xinput(m_gamepad_index);
674 }
675
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101 if (m_has_wheel_bindings.load(std::memory_order_relaxed) && !detail::wndproc_installed())
676 {
677 2 (void)detail::install_wndproc();
678 }
679
680 // Snapshot the wheel notches the window-procedure hook accumulated into a per-cycle pulse mask, so every
681 // binding this cycle reads a consistent value and each notch maps to exactly one Press edge. The counters
682 // are drained even when unfocused so a background notch is discarded rather than queued to fire on the next
683 // focus.
684 101 uint8_t wheel_pulse_mask = 0;
685
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101 if (m_has_wheel_bindings.load(std::memory_order_relaxed))
686 {
687 6 const auto taken = detail::take_wheel_counts();
688 6 detail::add_wheel_notches(wheel_pulse, taken);
689 6 wheel_pulse_mask = detail::step_wheel_pulse(wheel_pulse);
690 }
691
692 // Drive the wheel-swallow flag every cycle, outside the wheel-binding guard above, so it disarms on the
693 // first cycle after the last consume wheel binding is removed at runtime: the window-procedure subclass
694 // stays installed until shutdown, so a stale true would keep eating the game's wheel forever (the gamepad
695 // mask self-heals via its TTL, but the wheel flag has none). Gate it on focus to mirror the gamepad mask
696 // clear
697 // below: a backgrounded mod must not swallow the focused app's wheel.
698
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101 detail::set_wheel_consume(process_focused && m_has_wheel_consume_bindings.load(std::memory_order_relaxed));
699
700 // Digital gamepad button bits claimed by active consume chords this cycle, accumulated in the binding loop
701 // and published afterwards.
702 101 uint16_t gamepad_owned = 0;
703
704 // Poll gamepad state once per cycle when connected, into the hoisted gamepad_state buffer. When
705 // disconnected, throttle reconnection attempts to avoid the per-cycle overhead of XInputGetState on empty
706 // slots. Read through the saved trampoline when the suppression hook is installed so the poll observes the
707 // true, unmasked controller state rather than its own published mask. A successful poll overwrites the
708 // whole struct, and gamepad_state is read only when gamepad_connected is true, so a stale buffer is never
709 // observed.
710 101 bool gamepad_connected = false;
711
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101 if (m_has_gamepad_bindings.load(std::memory_order_relaxed) && process_focused)
712 {
713 const auto now = std::chrono::steady_clock::now();
714 if (gamepad_was_connected || (now - last_gamepad_poll) >= gamepad_reconnect_interval)
715 {
716 last_gamepad_poll = now;
717 const detail::XInputGetStateFn xinput_original = detail::xinput_trampoline();
718 const DWORD xinput_result =
719 (xinput_original != nullptr)
720 ? xinput_original(static_cast<DWORD>(m_gamepad_index), &gamepad_state)
721 : XInputGetState(static_cast<DWORD>(m_gamepad_index), &gamepad_state);
722 gamepad_was_connected = xinput_result == ERROR_SUCCESS;
723 }
724 gamepad_connected = gamepad_was_connected;
725 }
726
727 // Stage this cycle's edge callbacks, then dispatch them after releasing the binding lock so user code can
728 // call back into update_binding_combos() without deadlocking. Growing the staging vector can allocate, and
729 // copying each entry's name/std::function can allocate or run a throwing target copy constructor. The whole
730 // staging pass runs under one catch so a failed callback batch is dropped instead of escaping the jthread
731 // body and calling std::terminate. m_active_states may then reflect a partial pass, but the next cycle
732 // re-evaluates from the live physical input, so at most one cycle of edge callbacks is missed under
733 // sustained failure.
734 try
735 {
736 // Re-reserve to the current binding count before taking the evaluation lock. add_binding can grow
737 // m_bindings past the startup capacity while the poller runs, so without this the per-cycle push_back
738 // could reallocate the staging vector while the shared lock is held. Reading the count under a short
739 // reader lock and reserving after releasing it keeps that growth allocation out of the evaluation
740 // critical section; the catch above still covers the residual race where a concurrent add_binding
741 // grows the set again before the evaluation lock is taken.
742 101 size_t reserve_hint = 0;
743 {
744 101 std::shared_lock count_lock(m_bindings_rw_mutex);
745 101 reserve_hint = m_bindings.size();
746 101 }
747
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101 pending.reserve(reserve_hint);
748
749 101 std::shared_lock lock(m_bindings_rw_mutex);
750 101 const size_t count = m_bindings.size();
751 101 const auto &known_mods = m_known_modifiers;
752
753
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1271 for (size_t i = 0; i < count; ++i)
754 {
755 1171 const auto &binding = m_bindings[i];
756
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1171 if (binding.keys.empty())
757 {
758 4 continue;
759 }
760
761 1167 bool any_pressed = false;
762
763
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1167 if (process_focused)
764 {
765 1089 bool modifiers_held = true;
766
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2178 for (const auto &mod : binding.modifiers)
767 {
768 if (!is_code_pressed(mod, key_cache, gamepad_state, gamepad_connected, trigger_thresh,
769 stick_thresh, wheel_pulse_mask))
770 {
771 modifiers_held = false;
772 break;
773 }
774 }
775
776
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1089 if (modifiers_held)
777 {
778 // Strict matching: reject if any known modifier that is
779 // NOT in this binding's required set is currently held.
780
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2178 for (const auto &km : known_mods)
781 {
782 if (!is_code_pressed(km, key_cache, gamepad_state, gamepad_connected, trigger_thresh,
783 stick_thresh, wheel_pulse_mask))
784 {
785 continue;
786 }
787 bool is_required = false;
788 for (const auto &mod : binding.modifiers)
789 {
790 if (modifier_satisfies(mod, km))
791 {
792 is_required = true;
793 break;
794 }
795 }
796 if (!is_required)
797 {
798 modifiers_held = false;
799 break;
800 }
801 }
802 }
803
804
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1089 if (modifiers_held)
805 {
806
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3265 for (const auto &key : binding.keys)
807 {
808 const bool key_pressed =
809 1089 is_code_pressed(key, key_cache, gamepad_state, gamepad_connected, trigger_thresh,
810 stick_thresh, wheel_pulse_mask);
811
812 // Pre-arm the consume bit while the binding's modifiers are held, before the trigger
813 // button itself is pressed. The suppression mask is published one poll cycle behind the
814 // physical state, so claiming the bit only once the trigger reads as pressed lets the
815 // game's own XInput poll (an independent clock, usually faster than this loop) catch
816 // the trigger's leading edge before the mask catches up -- a one-frame leak of an
817 // otherwise-suppressed press. Holding the claim to the modifier keeps the mask up
818 // before the trigger arrives. Masking a bit whose physical button is still up is a
819 // no-op: apply_suppress ANDs ~mask into wButtons, and clearing an already-zero bit
820 // changes nothing. The consume-until-release latch still trails the trigger, so the
821 // trailing edge is unchanged. Keep scanning the remaining keys so every owned bit is
822 // collected.
823
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1089 if (binding.consume && key.source == InputSource::Gamepad && key.code > 0 &&
824 key.code < GamepadCode::LeftTrigger)
825 {
826 gamepad_owned =
827 static_cast<uint16_t>(gamepad_owned | static_cast<uint16_t>(key.code));
828 }
829
830 // Activation still keys off the real press: a non-consume binding fires on the first
831 // pressed key and stops, while a consume binding keeps scanning so the pre-arm above
832 // sees every owned bit.
833
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1089 if (!key_pressed)
834 {
835 1087 continue;
836 }
837 2 any_pressed = true;
838
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2 if (!binding.consume)
839 {
840 2 break;
841 }
842 }
843 }
844 }
845
846 1167 const bool was_active = m_active_states[i].load(std::memory_order_relaxed) != 0;
847
848
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1167 switch (binding.mode)
849 {
850 1148 case InputMode::Press:
851 {
852
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1148 if (any_pressed && !was_active && binding.on_press)
853 {
854 3 pending.push_back({binding.name, binding.on_press, {}, false});
855 }
856
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1147 m_active_states[i].store(any_pressed ? 1 : 0, std::memory_order_relaxed);
857 1147 break;
858 }
859 19 case InputMode::Hold:
860 {
861
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19 if (any_pressed != was_active && binding.on_state_change)
862 {
863 pending.push_back({binding.name, {}, binding.on_state_change, any_pressed});
864 }
865
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19 m_active_states[i].store(any_pressed ? 1 : 0, std::memory_order_relaxed);
866 19 break;
867 }
868 }
869 }
870 101 }
871 1 catch (...)
872 {
873 // Staging this cycle's edge callbacks failed. Drop the partial callback list (the shared lock has
874 // already been released by stack unwinding, so there is no deadlock) rather than terminating the poll
875 // thread. The gamepad suppression publish below still runs from whatever was accumulated, and
876 // self-heals next cycle.
877 1 pending.clear();
878
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1 (void)Logger::get_instance().try_log(
879 LogLevel::Error, "InputPoller: failed staging poll-cycle callbacks; callbacks skipped");
880
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1 }
881
882 // Publish the gamepad suppression mask for the XInput detour. The consume-until-release latch keeps a
883 // trigger masked until the physical button is released plus a grace window, so releasing the modifier
884 // before the trigger cannot leak a bare trigger to the game. When unfocused or disconnected, clear the
885 // latch and mask so the game keeps its input while the mod is in the background.
886
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101 if (m_has_consume_gamepad_bindings.load(std::memory_order_relaxed))
887 {
888 if (process_focused && gamepad_connected)
889 {
890 const uint16_t suppress =
891 detail::step_gamepad_suppress(gp_suppress, gamepad_owned, gamepad_state.Gamepad.wButtons,
892 GetTickCount64(), GAMEPAD_SUPPRESS_GRACE_MS);
893 detail::publish_gamepad_suppress(suppress);
894 // Enable the detour's rule masking only while focused and connected. The published rule list and
895 // its time-to-live survive focus changes, so the detour needs this explicit gate to stop masking
896 // the foreground game's input once the mod is backgrounded, exactly as the reactive mask is cleared
897 // below and as the wheel-consume flag is gated.
898 detail::set_gamepad_rule_suppress_enabled(true);
899 }
900 else
901 {
902 gp_suppress = detail::GamepadSuppressState{};
903 detail::publish_gamepad_suppress(0);
904 detail::set_gamepad_rule_suppress_enabled(false);
905 }
906 }
907
908
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203 for (auto &callback : pending)
909 {
910 try
911 {
912
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1 if (callback.on_press)
913 {
914
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1 callback.on_press();
915 }
916 else if (callback.on_state_change)
917 {
918 callback.on_state_change(callback.hold_value);
919 }
920 }
921 catch (const std::exception &e)
922 {
923 (void)Logger::get_instance().try_log(
924 LogLevel::Error, "InputPoller: Exception in callback \"{}\": {}", callback.name, e.what());
925 }
926 catch (...)
927 {
928 (void)Logger::get_instance().try_log(
929 LogLevel::Error, "InputPoller: Unknown exception in callback \"{}\"", callback.name);
930 }
931 }
932
933
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101 std::unique_lock lock(m_cv_mutex);
934
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298 m_cv.wait_for(lock, stop_token, m_poll_interval, [&stop_token]() { return stop_token.stop_requested(); });
935 101 }
936
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77 }
937
938 2003 bool InputPoller::update_combos(std::string_view name, const Config::KeyComboList &combos) noexcept
939 {
940 2003 std::vector<std::function<void(bool)>> hold_release_callbacks;
941 2003 std::vector<std::string> hold_release_names;
942
943 try
944 {
945
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2003 std::unique_lock lock(m_bindings_rw_mutex);
946
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2003 const auto it = m_name_index.find(name);
947
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2003 if (it == m_name_index.end())
948 {
949 // Release the writer lock before logging so the emit does not run inside the critical section
950 // (deferred-logging convention).
951 lock.unlock();
952 (void)Logger::get_instance().try_log(
953 LogLevel::Debug, "InputPoller: update_combos(\"{}\") ignored: name not found", name);
954 return false;
955 }
956
957
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2003 std::vector<size_t> indices = it->second;
958
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2003 if (indices.empty())
959 {
960 return false;
961 }
962
963 // Cardinality-preserving fast path: in-place rewrite of keys and modifiers leaves m_bindings and
964 // m_active_states in lockstep. The poll thread's binding-evaluation pass and every other reader
965 // (is_binding_active, binding_count) hold the shared lock, so the unique_lock here serializes against
966 // them; concurrent is_binding_active(size_t) reads stay valid because the binding count and array
967 // sizes do not change.
968
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2003 if (indices.size() == combos.size())
969 {
970 1335 std::vector<InputBinding> replacements;
971
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1335 replacements.reserve(indices.size());
972
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2670 for (size_t i = 0; i < indices.size(); ++i)
973 {
974 1335 const size_t idx = indices[i];
975
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1335 InputBinding binding = m_bindings[idx];
976
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1335 binding.keys = combos[i].keys;
977
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1335 binding.modifiers = combos[i].modifiers;
978
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1335 replacements.push_back(std::move(binding));
979 1335 }
980
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2670 for (size_t i = 0; i < indices.size(); ++i)
981 {
982 2670 m_bindings[indices[i]] = std::move(replacements[i]);
983 }
984 1335 recompute_modifier_caches_locked();
985 1335 return true;
986 1335 }
987
988 // Cardinality change requires rebuilding the bindings vector and the parallel m_active_states array.
989 // Capture the prototype from the first existing entry so callback identity, mode, and name stay stable
990 // across the rebuild.
991
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668 InputBinding prototype = m_bindings[indices.front()];
992
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668 std::sort(indices.begin(), indices.end());
993
994
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668 const size_t append_count = combos.empty() ? 1 : combos.size();
995 668 const size_t new_size = m_bindings.size() - indices.size() + append_count;
996
997 // Phase 1 -- allocate everything that can throw without yet touching m_bindings. If any allocation fails
998 // the poller is left exactly as it was. The appended entries are prototype copies (the copy is the throwing
999 // step); an empty replacement yields a single inert sentinel so the name stays addressable for a later
1000 // non-empty update (without it the bound -> unbound -> bound INI hot-reload cycle would break with "name
1001 // not found").
1002 668 std::vector<InputBinding> appended;
1003
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668 appended.reserve(append_count);
1004
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668 if (combos.empty())
1005 {
1006
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333 InputBinding sentinel = prototype;
1007 333 sentinel.keys.clear();
1008 333 sentinel.modifiers.clear();
1009
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333 appended.push_back(std::move(sentinel));
1010 333 }
1011 else
1012 {
1013
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1339 for (const auto &combo : combos)
1014 {
1015
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669 InputBinding binding = prototype;
1016
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669 binding.keys = combo.keys;
1017
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669 binding.modifiers = combo.modifiers;
1018
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669 appended.push_back(std::move(binding));
1019 669 }
1020 }
1021
1022 668 std::vector<InputBinding> rebuilt;
1023
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668 rebuilt.reserve(new_size);
1024 668 std::vector<uint8_t> rebuilt_states;
1025
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668 rebuilt_states.reserve(new_size);
1026
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668 auto new_states = std::make_unique<std::atomic<uint8_t>[]>(new_size);
1027
1028 // Capture release callbacks for any held entries this update drops. Without this, a register_hold consumer
1029 // whose combo cardinality changes via INI hot-reload would latch in the held state forever because the
1030 // underlying entry vanishes before the next poll tick.
1031
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2338 for (size_t idx : indices)
1032 {
1033 1002 if (m_active_states[idx].load(std::memory_order_relaxed) != 0 &&
1034
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1002 m_bindings[idx].mode == InputMode::Hold && m_bindings[idx].on_state_change)
1035 {
1036 hold_release_callbacks.push_back(m_bindings[idx].on_state_change);
1037 hold_release_names.push_back(m_bindings[idx].name);
1038 }
1039 }
1040
1041 // Phase 2 -- commit. Every operation below is non-throwing: the reserved vectors never reallocate,
1042 // InputBinding moves are noexcept, and the atomic stores and container move-assignments do not allocate.
1043 // Surviving entries carry their prior atomic state across
1044 // the swap so a held binding does not momentarily report inactive;
1045 // appended entries start at zero (no prior state to inherit).
1046 668 size_t cursor = 0;
1047
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2338 for (size_t skip : indices)
1048 {
1049
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1002 for (size_t i = cursor; i < skip; ++i)
1050 {
1051 rebuilt_states.push_back(m_active_states[i].load(std::memory_order_relaxed));
1052 rebuilt.push_back(std::move(m_bindings[i]));
1053 }
1054 1002 cursor = skip + 1;
1055 }
1056
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668 for (size_t i = cursor; i < m_bindings.size(); ++i)
1057 {
1058 rebuilt_states.push_back(m_active_states[i].load(std::memory_order_relaxed));
1059 rebuilt.push_back(std::move(m_bindings[i]));
1060 }
1061
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3340 for (auto &binding : appended)
1062 {
1063
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1002 rebuilt.push_back(std::move(binding));
1064
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1002 rebuilt_states.push_back(0);
1065 }
1066
1067
2/2
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1670 for (size_t i = 0; i < rebuilt_states.size(); ++i)
1068 {
1069 1002 new_states[i].store(rebuilt_states[i], std::memory_order_relaxed);
1070 }
1071
1072 668 m_bindings = std::move(rebuilt);
1073 668 m_active_states = std::move(new_states);
1074 668 recompute_modifier_caches_locked();
1075
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3338 }
1076 catch (...)
1077 {
1078 // Out of memory during the rebuild. update_combos is noexcept; the poller is left unchanged (Phase 1
1079 // allocates before any mutation) and no release callbacks are fired.
1080 (void)Logger::get_instance().try_log(LogLevel::Error,
1081 "InputPoller: out of memory in update_combos; combos unchanged");
1082 return false;
1083 }
1084
1085 // Fire the captured release callbacks outside the writer lock so user code may safely call back into the
1086 // InputManager (matching the remove_bindings_by_name pattern). This path runs in response to a user-driven INI
1087 // reshape, never from a DllMain detach, so synchronous callback dispatch is safe here.
1088
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668 for (size_t i = 0; i < hold_release_callbacks.size(); ++i)
1089 {
1090 try
1091 {
1092 hold_release_callbacks[i](false);
1093 }
1094 catch (const std::exception &e)
1095 {
1096 (void)Logger::get_instance().try_log(LogLevel::Error,
1097 "InputPoller: Exception in hold release callback \"{}\": {}",
1098 hold_release_names[i], e.what());
1099 }
1100 catch (...)
1101 {
1102 (void)Logger::get_instance().try_log(LogLevel::Error,
1103 "InputPoller: Unknown exception in hold release callback \"{}\"",
1104 hold_release_names[i]);
1105 }
1106 }
1107
1108 668 return true;
1109 2003 }
1110
1111 310 void InputPoller::add_binding(InputBinding binding) noexcept
1112 {
1113 310 std::unique_lock lock(m_bindings_rw_mutex);
1114
1115 310 const size_t old_count = m_bindings.size();
1116 310 const size_t new_count = old_count + 1;
1117
1118 try
1119 {
1120 // Build the replacement state array before mutating m_bindings so an allocation failure leaves the binding
1121 // vector and the state array at their prior, matching sizes. The poll thread indexes m_active_states by
1122 // binding position, so a size mismatch would be an out-of-bounds read. Seed each surviving slot from the
1123 // existing atomic value (relaxed is sufficient under the writer lock) so a held binding does not flicker
1124 // through a one-tick "inactive" blip.
1125
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310 auto new_states = std::make_unique<std::atomic<uint8_t>[]>(new_count);
1126
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45472 for (size_t i = 0; i < old_count; ++i)
1127 {
1128 90324 new_states[i].store(m_active_states[i].load(std::memory_order_relaxed), std::memory_order_relaxed);
1129 }
1130 310 new_states[old_count].store(0, std::memory_order_relaxed);
1131
1132 // push_back has the strong guarantee (InputBinding moves are noexcept), so if a reallocation fails here
1133 // m_bindings is unchanged and the new_states array is simply discarded. Only after it succeeds do the
1134 // non-throwing commits below run.
1135
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620 m_bindings.push_back(std::move(binding));
1136 310 m_active_states = std::move(new_states);
1137 310 recompute_modifier_caches_locked();
1138 310 }
1139 catch (...)
1140 {
1141 // Out of memory growing the poller. add_binding is noexcept and reachable from teardown, so the binding is
1142 // dropped (the poller is left exactly as it was) rather than terminating the host.
1143 (void)Logger::get_instance().try_log(LogLevel::Error,
1144 "InputPoller: out of memory in add_binding; binding not added");
1145 }
1146 310 }
1147
1148 3 size_t InputPoller::remove_bindings_by_name(std::string_view name, bool invoke_callbacks) noexcept
1149 {
1150 3 std::vector<std::function<void(bool)>> hold_release_callbacks;
1151 3 std::vector<std::string> hold_release_names;
1152 3 size_t removed = 0;
1153
1154 try
1155 {
1156
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3 std::unique_lock lock(m_bindings_rw_mutex);
1157
1/2
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3 const auto it = m_name_index.find(name);
1158
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3 if (it == m_name_index.end())
1159 {
1160 return 0;
1161 }
1162
1163
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3 std::vector<size_t> indices = it->second;
1164
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3 std::sort(indices.begin(), indices.end());
1165
1166 // Capture release callbacks for active hold bindings before erasure; fire them after the lock is released
1167 // so user code is free to call back into the InputManager. The Bootstrap unload path passes
1168 // invoke_callbacks=false to skip this step because the user callbacks live in a Logic DLL whose code pages
1169 // may be about to be unmapped.
1170
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3 if (invoke_callbacks)
1171 {
1172
2/2
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9 for (size_t idx : indices)
1173 {
1174 3 if (m_active_states[idx].load(std::memory_order_relaxed) != 0 &&
1175
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3 m_bindings[idx].mode == InputMode::Hold && m_bindings[idx].on_state_change)
1176 {
1177 hold_release_callbacks.push_back(m_bindings[idx].on_state_change);
1178 hold_release_names.push_back(m_bindings[idx].name);
1179 }
1180 }
1181 }
1182
1183 // Build a flat skip-mask so the new m_active_states slot for every surviving binding inherits its prior
1184 // atomic value. Without this a held binding would briefly report inactive after the reshape, breaking
1185 // register_hold consumers that observe the state through is_binding_active(size_t).
1186
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3 std::vector<bool> drop(m_bindings.size(), false);
1187
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✓ Branch 70 → 71 taken 3 times.
9 for (size_t idx : indices)
1188 {
1189 3 drop[idx] = true;
1190 }
1191 3 const size_t survivor_count = m_bindings.size() - indices.size();
1192 3 std::vector<uint8_t> carried;
1193
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3 carried.reserve(survivor_count);
1194
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10 for (size_t i = 0; i < m_bindings.size(); ++i)
1195 {
1196
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7 if (!drop[i])
1197 {
1198
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8 carried.push_back(m_active_states[i].load(std::memory_order_relaxed));
1199 }
1200 }
1201
1202 // Allocate the replacement state array before erasing any binding so an allocation failure leaves
1203 // m_bindings and m_active_states at their prior, matching sizes (the poll thread indexes m_active_states by
1204 // position; a mismatch would be an out-of-bounds read).
1205
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3 auto new_states = std::make_unique<std::atomic<uint8_t>[]>(survivor_count);
1206
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✓ Branch 105 → 106 taken 3 times.
7 for (size_t i = 0; i < carried.size(); ++i)
1207 {
1208 4 new_states[i].store(carried[i], std::memory_order_relaxed);
1209 }
1210
1211 // Commit. erase moves survivors down via InputBinding's noexcept move-assignment and the array swap does
1212 // not allocate, so the reshape past this point cannot fail.
1213
2/2
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6 for (auto idx_it = indices.rbegin(); idx_it != indices.rend(); ++idx_it)
1214 {
1215
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9 m_bindings.erase(m_bindings.begin() + static_cast<std::ptrdiff_t>(*idx_it));
1216 }
1217 3 m_active_states = std::move(new_states);
1218 3 removed = indices.size();
1219
1220 3 recompute_modifier_caches_locked();
1221
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3 }
1222 catch (...)
1223 {
1224 // Out of memory preparing the reshape. remove_bindings_by_name is noexcept and reachable from teardown; the
1225 // poller is left unchanged (allocation precedes erasure) and no callbacks are fired.
1226 (void)Logger::get_instance().try_log(
1227 LogLevel::Error, "InputPoller: out of memory in remove_bindings_by_name; bindings unchanged");
1228 return 0;
1229 }
1230
1231
1/2
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3 for (size_t i = 0; i < hold_release_callbacks.size(); ++i)
1232 {
1233 try
1234 {
1235 hold_release_callbacks[i](false);
1236 }
1237 catch (const std::exception &e)
1238 {
1239 (void)Logger::get_instance().try_log(LogLevel::Error,
1240 "InputPoller: Exception in hold release callback \"{}\": {}",
1241 hold_release_names[i], e.what());
1242 }
1243 catch (...)
1244 {
1245 (void)Logger::get_instance().try_log(LogLevel::Error,
1246 "InputPoller: Unknown exception in hold release callback \"{}\"",
1247 hold_release_names[i]);
1248 }
1249 }
1250
1251 3 return removed;
1252 3 }
1253
1254 3 void InputPoller::clear_bindings(bool invoke_callbacks) noexcept
1255 {
1256 3 std::vector<std::pair<std::function<void(bool)>, std::string>> hold_releases;
1257
1258 try
1259 {
1260
1/2
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✗ Branch 2 → 69 not taken.
3 std::unique_lock lock(m_bindings_rw_mutex);
1261 // Skip the release-callback capture entirely on the loader-lock path (Bootstrap::on_logic_dll_unload_all).
1262 // Running user callbacks under loader lock is unsafe because the Logic DLL hosting those callbacks may be
1263 // in the middle of being unmapped, and any callback that touches Win32 LoadLibrary family or a peer
1264 // DllMain's mutex would deadlock.
1265
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✓ Branch 3 → 28 taken 1 time.
3 if (invoke_callbacks)
1266 {
1267
2/2
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✓ Branch 27 → 28 taken 2 times.
5 for (size_t i = 0; i < m_bindings.size(); ++i)
1268 {
1269 3 if (m_active_states[i].load(std::memory_order_relaxed) != 0 &&
1270
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3 m_bindings[i].mode == InputMode::Hold && m_bindings[i].on_state_change)
1271 {
1272 hold_releases.emplace_back(m_bindings[i].on_state_change, m_bindings[i].name);
1273 }
1274 }
1275 }
1276
1277 // Allocate the empty replacement state array before clearing so an allocation failure leaves the poller
1278 // untouched. The clears, atomic stores, rule publish, and array swap below do not allocate.
1279
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✗ Branch 28 → 67 not taken.
3 auto new_states = std::make_unique<std::atomic<uint8_t>[]>(0);
1280
1281 3 m_bindings.clear();
1282 3 m_name_index.clear();
1283 3 m_known_modifiers.clear();
1284 // clear_bindings does not route through recompute_modifier_caches_locked, so advance the generation here so
1285 // outstanding BindingTokens fail closed once the binding set is emptied.
1286 3 m_binding_generation = next_binding_generation();
1287 3 m_has_gamepad_bindings.store(false, std::memory_order_relaxed);
1288 3 m_has_wheel_bindings.store(false, std::memory_order_relaxed);
1289 3 m_has_consume_gamepad_bindings.store(false, std::memory_order_relaxed);
1290 3 m_has_wheel_consume_bindings.store(false, std::memory_order_relaxed);
1291 3 detail::publish_gamepad_consume_rules(nullptr, 0);
1292 3 m_active_states = std::move(new_states);
1293 3 }
1294 catch (...)
1295 {
1296 (void)Logger::get_instance().try_log(LogLevel::Error,
1297 "InputPoller: out of memory in clear_bindings; bindings unchanged");
1298 return;
1299 }
1300
1301
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6 for (auto &[callback, name] : hold_releases)
1302 {
1303 try
1304 {
1305 callback(false);
1306 }
1307 catch (const std::exception &e)
1308 {
1309 (void)Logger::get_instance().try_log(
1310 LogLevel::Error, "InputPoller: Exception in hold release callback \"{}\": {}", name, e.what());
1311 }
1312 catch (...)
1313 {
1314 (void)Logger::get_instance().try_log(
1315 LogLevel::Error, "InputPoller: Unknown exception in hold release callback \"{}\"", name);
1316 }
1317 }
1318
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3 }
1319
1320 74 void InputPoller::release_active_holds() noexcept
1321 {
1322
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472 for (size_t i = 0; i < m_bindings.size(); ++i)
1323 {
1324
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796 if (m_active_states[i].load(std::memory_order_relaxed) != 0)
1325 {
1326 1 m_active_states[i].store(0, std::memory_order_relaxed);
1327
1328 1 const auto &binding = m_bindings[i];
1329
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1 if (binding.mode == InputMode::Hold && binding.on_state_change)
1330 {
1331 try
1332 {
1333 binding.on_state_change(false);
1334 }
1335 catch (const std::exception &e)
1336 {
1337 (void)Logger::get_instance().try_log(
1338 LogLevel::Error, "InputPoller: Exception in hold release callback \"{}\": {}", binding.name,
1339 e.what());
1340 }
1341 catch (...)
1342 {
1343 (void)Logger::get_instance().try_log(
1344 LogLevel::Error, "InputPoller: Unknown exception in hold release callback \"{}\"",
1345 binding.name);
1346 }
1347 }
1348 }
1349 }
1350 74 }
1351
1352 61 bool InputPoller::is_process_foreground() const noexcept
1353 {
1354 61 HWND foreground = GetForegroundWindow();
1355
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61 if (!foreground)
1356 {
1357 return false;
1358 }
1359 61 DWORD foreground_pid = 0;
1360 61 GetWindowThreadProcessId(foreground, &foreground_pid);
1361 61 return foreground_pid == GetCurrentProcessId();
1362 }
1363
1364 // --- InputManager ---
1365
1366 561 void InputManager::register_press(std::string_view name, const std::vector<InputCode> &keys,
1367 std::function<void()> callback)
1368 {
1369
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561 register_press(name, keys, {}, std::move(callback));
1370 561 }
1371
1372 595 void InputManager::register_press(std::string_view name, const std::vector<InputCode> &keys,
1373 const std::vector<InputCode> &modifiers, std::function<void()> callback)
1374 {
1375 595 std::shared_ptr<InputPoller> live_poller;
1376 595 InputBinding binding;
1377
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594 binding.name = std::string{name};
1378
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594 binding.keys = keys;
1379
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594 binding.modifiers = modifiers;
1380 593 binding.mode = InputMode::Press;
1381 593 binding.on_press = std::move(callback);
1382
1383 {
1384
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592 std::lock_guard lock(m_mutex);
1385
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595 if (m_poller)
1386 {
1387 307 live_poller = m_poller;
1388 }
1389 else
1390 {
1391
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576 m_pending_bindings.push_back(std::move(binding));
1392 288 return;
1393 }
1394
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✓ Branch 24 → 33 taken 288 times.
595 }
1395
1396 // Forward outside the InputManager mutex so the poller's exclusive m_bindings_rw_mutex acquisition cannot AB/BA
1397 // against any caller already holding m_mutex.
1398 614 live_poller->add_binding(std::move(binding));
1399
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✓ Branch 39 → 40 taken 307 times.
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883 }
1400
1401 10 void InputManager::register_hold(std::string_view name, const std::vector<InputCode> &keys,
1402 std::function<void(bool)> callback)
1403 {
1404
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10 register_hold(name, keys, {}, std::move(callback));
1405 10 }
1406
1407 26 void InputManager::register_hold(std::string_view name, const std::vector<InputCode> &keys,
1408 const std::vector<InputCode> &modifiers, std::function<void(bool)> callback)
1409 {
1410 26 std::shared_ptr<InputPoller> live_poller;
1411 26 InputBinding binding;
1412
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26 binding.name = std::string{name};
1413
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26 binding.keys = keys;
1414
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26 binding.modifiers = modifiers;
1415 26 binding.mode = InputMode::Hold;
1416 26 binding.on_state_change = std::move(callback);
1417
1418 {
1419
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26 std::lock_guard lock(m_mutex);
1420
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26 if (m_poller)
1421 {
1422 2 live_poller = m_poller;
1423 }
1424 else
1425 {
1426
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48 m_pending_bindings.push_back(std::move(binding));
1427 24 return;
1428 }
1429
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26 }
1430
1431 4 live_poller->add_binding(std::move(binding));
1432
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50 }
1433
1434 23 void InputManager::register_press(std::string_view name, const Config::KeyComboList &combos,
1435 std::function<void()> callback)
1436 {
1437 // An empty combo list still has to register the binding name so a later update_binding_combos() can attach a
1438 // real combo. Without this the for-each loop produces zero bindings, the name never lands in
1439 // m_pending_bindings, and the INI-driven update silently fails with "name not found".
1440
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23 if (combos.empty())
1441 {
1442
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5 register_press(name, std::vector<InputCode>{}, std::vector<InputCode>{}, std::move(callback));
1443 5 return;
1444 }
1445
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58 for (const auto &combo : combos)
1446 {
1447
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22 register_press(name, combo.keys, combo.modifiers, callback);
1448 }
1449 }
1450
1451 10 void InputManager::register_hold(std::string_view name, const Config::KeyComboList &combos,
1452 std::function<void(bool)> callback)
1453 {
1454
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10 if (combos.empty())
1455 {
1456
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1 register_hold(name, std::vector<InputCode>{}, std::vector<InputCode>{}, std::move(callback));
1457 1 return;
1458 }
1459
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30 for (const auto &combo : combos)
1460 {
1461
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12 register_hold(name, combo.keys, combo.modifiers, callback);
1462 }
1463 }
1464
1465 79 void InputManager::set_require_focus(bool require_focus)
1466 {
1467
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79 std::lock_guard lock(m_mutex);
1468 79 m_require_focus = require_focus;
1469
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79 if (m_poller)
1470 {
1471 6 m_poller->set_require_focus(require_focus);
1472 }
1473 79 }
1474
1475 12 void InputManager::set_consume(std::string_view name, bool consume) noexcept
1476 {
1477 12 std::shared_ptr<InputPoller> live_poller;
1478
1479 {
1480 12 std::lock_guard lock(m_mutex);
1481
2/2
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12 if (m_poller)
1482 {
1483 4 live_poller = m_poller;
1484 }
1485 else
1486 {
1487
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24 for (auto &binding : m_pending_bindings)
1488 {
1489
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8 if (binding.name == name)
1490 {
1491 7 binding.consume = consume;
1492 }
1493 }
1494 8 return;
1495 }
1496
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12 }
1497
1498 // Forward outside the InputManager mutex so the poller's exclusive m_bindings_rw_mutex acquisition cannot
1499 // deadlock against a caller already holding m_mutex (matches register_press / register_hold).
1500 4 live_poller->set_consume(name, consume);
1501
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12 }
1502
1503 1 void InputManager::set_gamepad_index(int index)
1504 {
1505
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1 std::lock_guard lock(m_mutex);
1506
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1 m_gamepad_index = std::clamp(index, 0, 3);
1507 1 }
1508
1509 1 void InputManager::set_trigger_threshold(int threshold)
1510 {
1511
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1 std::lock_guard lock(m_mutex);
1512
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1 m_trigger_threshold = std::clamp(threshold, 0, 255);
1513 1 }
1514
1515 1 void InputManager::set_stick_threshold(int threshold)
1516 {
1517
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1 std::lock_guard lock(m_mutex);
1518
1/2
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1 m_stick_threshold = std::clamp(threshold, 0, 32767);
1519 1 }
1520
1521 42 void InputManager::start(std::chrono::milliseconds poll_interval)
1522 {
1523
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42 std::lock_guard lock(m_mutex);
1524
1525
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42 if (m_poller)
1526 {
1527
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1 Logger::get_instance().debug("InputManager: start() called while already running; no-op.");
1528 1 return;
1529 }
1530
1531
2/2
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41 if (m_pending_bindings.empty())
1532 {
1533 1 return;
1534 }
1535
1536
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40 Logger &logger = Logger::get_instance();
1537
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40 logger.info("InputManager: Starting with {} binding(s), poll interval {}ms", m_pending_bindings.size(),
1538 40 poll_interval.count());
1539
1540
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132 for (const auto &binding : m_pending_bindings)
1541 {
1542
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52 logger.trace("InputManager: Registered {} binding \"{}\" with {} key(s)",
1543 104 input_mode_to_string(binding.mode), binding.name, binding.keys.size());
1544 }
1545
1546
1/2
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80 m_poller = std::make_shared<InputPoller>(std::move(m_pending_bindings), poll_interval, m_require_focus,
1547 80 m_gamepad_index, m_trigger_threshold, m_stick_threshold);
1548 40 m_pending_bindings.clear();
1549
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40 m_poller->start();
1550 40 m_active_poller.store(m_poller, std::memory_order_release);
1551 40 m_running.store(true, std::memory_order_release);
1552
2/2
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✓ Branch 46 → 49 taken 2 times.
42 }
1553
1554 36 bool InputManager::is_running() const noexcept
1555 {
1556 36 return m_running.load(std::memory_order_acquire);
1557 }
1558
1559 65000 size_t InputManager::binding_count() const noexcept
1560 {
1561 65000 std::shared_ptr<InputPoller> live_poller;
1562 {
1563 65000 std::lock_guard lock(m_mutex);
1564
2/2
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✓ Branch 4 → 7 taken 67938 times.
68003 if (!m_poller)
1565 {
1566 65 return m_pending_bindings.size();
1567 }
1568 67938 live_poller = m_poller;
1569
2/2
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✓ Branch 10 → 14 taken 63 times.
68003 }
1570 67875 return live_poller->binding_count();
1571 67576 }
1572
1573 66722 bool InputManager::is_binding_active(std::string_view name) const noexcept
1574 {
1575 66722 auto active_poller = m_active_poller.load(std::memory_order_acquire);
1576
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67912 if (active_poller)
1577 {
1578 67879 return active_poller->is_binding_active(name);
1579 }
1580 6 return false;
1581 66493 }
1582
1583 7 BindingToken InputManager::acquire_binding_token(std::string_view name) const noexcept
1584 {
1585 7 auto active_poller = m_active_poller.load(std::memory_order_acquire);
1586
2/2
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7 if (active_poller)
1587 {
1588 6 return active_poller->acquire_binding_token(name);
1589 }
1590 1 return BindingToken{};
1591 7 }
1592
1593 6 bool InputManager::is_binding_active(const BindingToken &token) const noexcept
1594 {
1595 6 auto active_poller = m_active_poller.load(std::memory_order_acquire);
1596
2/2
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6 if (active_poller)
1597 {
1598 5 return active_poller->is_binding_active(token);
1599 }
1600 1 return false;
1601 6 }
1602
1603 11 bool InputManager::binding_token_current(const BindingToken &token) const noexcept
1604 {
1605 11 auto active_poller = m_active_poller.load(std::memory_order_acquire);
1606
2/2
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11 if (active_poller)
1607 {
1608 10 return active_poller->binding_token_current(token);
1609 }
1610 1 return false;
1611 11 }
1612
1613 2036 void InputManager::update_binding_combos(std::string_view name, const Config::KeyComboList &combos) noexcept
1614 {
1615 2036 std::shared_ptr<InputPoller> local_poller;
1616 2036 bool updated_pending = false;
1617
1618 try
1619 {
1620
1/2
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2036 std::unique_lock lock(m_mutex);
1621
2/2
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✓ Branch 4 → 6 taken 34 times.
2036 if (m_poller)
1622 {
1623 2002 local_poller = m_poller;
1624 }
1625 else
1626 {
1627 34 std::vector<size_t> indices;
1628
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34 indices.reserve(m_pending_bindings.size());
1629
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56 for (size_t i = 0; i < m_pending_bindings.size(); ++i)
1630 {
1631
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22 if (m_pending_bindings[i].name == name)
1632 {
1633
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22 indices.push_back(i);
1634 }
1635 }
1636
2/2
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✓ Branch 18 → 23 taken 19 times.
34 if (indices.empty())
1637 {
1638 // Release the lock before logging so the emit does not run inside the critical section
1639 // (deferred-logging convention).
1640
1/2
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15 lock.unlock();
1641
1/2
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15 (void)Logger::get_instance().try_log(
1642 LogLevel::Debug, "InputManager: update_binding_combos(\"{}\") ignored: name not found", name);
1643 15 return;
1644 }
1645
1646
2/2
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19 if (indices.size() == combos.size())
1647 {
1648 11 std::vector<InputBinding> replacements;
1649
1/2
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11 replacements.reserve(indices.size());
1650
2/2
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22 for (size_t i = 0; i < indices.size(); ++i)
1651 {
1652
1/2
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11 InputBinding binding = m_pending_bindings[indices[i]];
1653
1/2
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11 binding.keys = combos[i].keys;
1654
1/2
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11 binding.modifiers = combos[i].modifiers;
1655
1/2
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11 replacements.push_back(std::move(binding));
1656 11 }
1657
2/2
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22 for (size_t i = 0; i < indices.size(); ++i)
1658 {
1659 22 m_pending_bindings[indices[i]] = std::move(replacements[i]);
1660 }
1661 11 updated_pending = true;
1662 11 }
1663 else
1664 {
1665
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8 InputBinding prototype = m_pending_bindings[indices.front()];
1666
1/2
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8 std::sort(indices.begin(), indices.end());
1667
1668 // Build the replacement entries (prototype copies are the throwing step) and reserve the rebuilt
1669 // vector before moving any survivor out of m_pending_bindings, so an allocation failure leaves the
1670 // pending list untouched. An empty replacement keeps one inert sentinel so the name stays
1671 // addressable for a later non-empty update.
1672
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8 const size_t append_count = combos.empty() ? 1 : combos.size();
1673 8 std::vector<InputBinding> appended;
1674
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8 appended.reserve(append_count);
1675
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8 if (combos.empty())
1676 {
1677
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4 InputBinding sentinel = prototype;
1678 4 sentinel.keys.clear();
1679 4 sentinel.modifiers.clear();
1680
1/2
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4 appended.push_back(std::move(sentinel));
1681 4 }
1682 else
1683 {
1684
2/2
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14 for (const auto &combo : combos)
1685 {
1686
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6 InputBinding binding = prototype;
1687
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6 binding.keys = combo.keys;
1688
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6 binding.modifiers = combo.modifiers;
1689
1/2
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6 appended.push_back(std::move(binding));
1690 6 }
1691 }
1692
1693 8 std::vector<InputBinding> rebuilt;
1694
1/2
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8 rebuilt.reserve(m_pending_bindings.size() - indices.size() + append_count);
1695 8 size_t cursor = 0;
1696
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27 for (size_t skip : indices)
1697 {
1698
1/2
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11 for (size_t i = cursor; i < skip; ++i)
1699 {
1700 rebuilt.push_back(std::move(m_pending_bindings[i]));
1701 }
1702 11 cursor = skip + 1;
1703 }
1704
1/2
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8 for (size_t i = cursor; i < m_pending_bindings.size(); ++i)
1705 {
1706 rebuilt.push_back(std::move(m_pending_bindings[i]));
1707 }
1708
2/2
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36 for (auto &binding : appended)
1709 {
1710
1/2
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10 rebuilt.push_back(std::move(binding));
1711 }
1712 8 m_pending_bindings = std::move(rebuilt);
1713 8 updated_pending = true;
1714 8 }
1715
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✓ Branch 156 → 159 taken 15 times.
34 }
1716
2/2
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2036 }
1717 catch (...)
1718 {
1719 // update_binding_combos is noexcept; on out-of-memory the pending bindings are left unchanged (allocation
1720 // precedes the move-commit) rather than terminating the process.
1721 (void)Logger::get_instance().try_log(
1722 LogLevel::Error, "InputManager: out of memory in update_binding_combos; pending bindings unchanged");
1723 return;
1724 }
1725
1726
2/2
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✓ Branch 165 → 169 taken 19 times.
2021 if (local_poller)
1727 {
1728 2002 (void)local_poller->update_combos(name, combos);
1729 }
1730
1/2
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19 else if (updated_pending)
1731 {
1732 19 (void)Logger::get_instance().try_log(
1733 LogLevel::Trace, "InputManager: update_binding_combos(\"{}\") applied to pending bindings", name);
1734 }
1735
2/2
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2036 }
1736
1737 14 size_t InputManager::remove_binding_by_name(std::string_view name, bool invoke_callbacks) noexcept
1738 {
1739 14 std::shared_ptr<InputPoller> live_poller;
1740 14 size_t removed_pending = 0;
1741
1742 {
1743 14 std::lock_guard lock(m_mutex);
1744
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14 if (m_poller)
1745 {
1746 2 live_poller = m_poller;
1747 }
1748 else
1749 {
1750 12 auto new_end = std::remove_if(m_pending_bindings.begin(), m_pending_bindings.end(),
1751 11 [name](const InputBinding &b) { return b.name == name; });
1752 12 removed_pending = static_cast<size_t>(std::distance(new_end, m_pending_bindings.end()));
1753 24 m_pending_bindings.erase(new_end, m_pending_bindings.end());
1754 }
1755 14 }
1756
1757
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14 if (live_poller)
1758 {
1759 2 return live_poller->remove_bindings_by_name(name, invoke_callbacks);
1760 }
1761 12 return removed_pending;
1762 14 }
1763
1764 11 void InputManager::clear_bindings(bool invoke_callbacks) noexcept
1765 {
1766 11 std::shared_ptr<InputPoller> live_poller;
1767
1768 {
1769 11 std::lock_guard lock(m_mutex);
1770 11 m_pending_bindings.clear();
1771
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11 if (m_poller)
1772 {
1773 1 live_poller = m_poller;
1774 }
1775 11 }
1776
1777
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11 if (live_poller)
1778 {
1779 1 live_poller->clear_bindings(invoke_callbacks);
1780 }
1781 11 }
1782
1783 224 void InputManager::shutdown() noexcept
1784 {
1785 224 std::shared_ptr<InputPoller> local_poller;
1786
1787 {
1788 224 std::lock_guard lock(m_mutex);
1789 // Clear atomic shared_ptr before releasing the poller to ensure concurrent is_binding_active() callers hold
1790 // a valid shared_ptr.
1791 224 m_active_poller.store(nullptr, std::memory_order_release);
1792 224 m_running.store(false, std::memory_order_release);
1793 448 local_poller = std::move(m_poller);
1794 224 m_pending_bindings.clear();
1795 224 }
1796
1797
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224 if (local_poller)
1798 {
1799 // Read loader-lock ownership once; it is stable across this call because InputPoller::shutdown() re-checks
1800 // it on the same thread with no intervening lock release, so both observe the same result.
1801 40 const bool under_loader_lock = is_loader_lock_held();
1802 40 local_poller->shutdown();
1803
1804
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40 if (under_loader_lock)
1805 {
1806 // Under the loader lock InputPoller::shutdown() detaches its poll thread instead of joining it (a join
1807 // would deadlock the loader). The detached thread keeps reading InputPoller members (m_cv, m_cv_mutex,
1808 // m_poll_interval, m_bindings) until it observes the stop request, so destroying the poller now would
1809 // free those members
1810 // mid-access: a use-after-free. Move the last reference into a
1811 // nothrow-allocated heap cell that is never freed, so the object outlives the detached thread. The
1812 // module is already pinned by
1813 // InputPoller::shutdown(). This mirrors the leak-on-loader-lock
1814 // discipline used for the Logger and ConfigWatcher teardown paths;
1815 // nothrow keeps this noexcept path honest under OOM (the poller is then destroyed -- the pre-existing
1816 // hazard -- rather than throwing).
1817 auto *leaked = new (std::nothrow) std::shared_ptr<InputPoller>(std::move(local_poller));
1818 (void)leaked;
1819 }
1820 }
1821 224 }
1822 } // namespace DetourModKit
1823