src/input.cpp
| Line | Branch | Exec | Source |
|---|---|---|---|
| 1 | /** | ||
| 2 | * @file input.cpp | ||
| 3 | * @brief Implementation of the input polling and hotkey management system. | ||
| 4 | * | ||
| 5 | * Provides InputPoller (RAII polling engine) and InputManager (singleton wrapper) | ||
| 6 | * for monitoring keyboard, mouse, and gamepad input states on a background thread. | ||
| 7 | * Supports press (edge-triggered) and hold (level-triggered) input modes with | ||
| 8 | * modifier combinations, focus-aware polling, and XInput gamepad support. | ||
| 9 | */ | ||
| 10 | |||
| 11 | #include "DetourModKit/input.hpp" | ||
| 12 | #include "DetourModKit/config.hpp" | ||
| 13 | #include "DetourModKit/logger.hpp" | ||
| 14 | |||
| 15 | #include <windows.h> | ||
| 16 | #include <Xinput.h> | ||
| 17 | #include <algorithm> | ||
| 18 | #include <exception> | ||
| 19 | #include <unordered_set> | ||
| 20 | |||
| 21 | namespace DetourModKit | ||
| 22 | { | ||
| 23 | namespace | ||
| 24 | { | ||
| 25 | /** | ||
| 26 | * @brief Checks whether a single InputCode is currently pressed. | ||
| 27 | * @param code The input code to check. | ||
| 28 | * @param gamepad_state Cached XInput state for the current poll cycle. | ||
| 29 | * @param gamepad_connected Whether the gamepad is connected. | ||
| 30 | * @param trigger_threshold Analog trigger deadzone threshold. | ||
| 31 | * @param stick_threshold Thumbstick deadzone threshold. | ||
| 32 | * @return true if the input is currently pressed. | ||
| 33 | */ | ||
| 34 | 3 | bool is_code_pressed(const InputCode &code, | |
| 35 | const XINPUT_STATE &gamepad_state, | ||
| 36 | bool gamepad_connected, | ||
| 37 | int trigger_threshold, | ||
| 38 | int stick_threshold) noexcept | ||
| 39 | { | ||
| 40 |
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3 | switch (code.source) |
| 41 | { | ||
| 42 | 3 | case InputSource::Keyboard: | |
| 43 | case InputSource::Mouse: | ||
| 44 |
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3 | return code.code != 0 && (GetAsyncKeyState(code.code) & 0x8000) != 0; |
| 45 | ✗ | case InputSource::Gamepad: | |
| 46 | { | ||
| 47 | ✗ | if (!gamepad_connected) | |
| 48 | { | ||
| 49 | ✗ | return false; | |
| 50 | } | ||
| 51 | // Fast path: digital button bitmask (all codes below synthetic range) | ||
| 52 | ✗ | if (code.code < GamepadCode::LeftTrigger) | |
| 53 | { | ||
| 54 | ✗ | return (gamepad_state.Gamepad.wButtons & static_cast<WORD>(code.code)) != 0; | |
| 55 | } | ||
| 56 | // Synthetic analog codes | ||
| 57 | ✗ | switch (code.code) | |
| 58 | { | ||
| 59 | ✗ | case GamepadCode::LeftTrigger: | |
| 60 | ✗ | return gamepad_state.Gamepad.bLeftTrigger > trigger_threshold; | |
| 61 | ✗ | case GamepadCode::RightTrigger: | |
| 62 | ✗ | return gamepad_state.Gamepad.bRightTrigger > trigger_threshold; | |
| 63 | ✗ | case GamepadCode::LeftStickUp: | |
| 64 | ✗ | return gamepad_state.Gamepad.sThumbLY > stick_threshold; | |
| 65 | ✗ | case GamepadCode::LeftStickDown: | |
| 66 | ✗ | return gamepad_state.Gamepad.sThumbLY < -stick_threshold; | |
| 67 | ✗ | case GamepadCode::LeftStickLeft: | |
| 68 | ✗ | return gamepad_state.Gamepad.sThumbLX < -stick_threshold; | |
| 69 | ✗ | case GamepadCode::LeftStickRight: | |
| 70 | ✗ | return gamepad_state.Gamepad.sThumbLX > stick_threshold; | |
| 71 | ✗ | case GamepadCode::RightStickUp: | |
| 72 | ✗ | return gamepad_state.Gamepad.sThumbRY > stick_threshold; | |
| 73 | ✗ | case GamepadCode::RightStickDown: | |
| 74 | ✗ | return gamepad_state.Gamepad.sThumbRY < -stick_threshold; | |
| 75 | ✗ | case GamepadCode::RightStickLeft: | |
| 76 | ✗ | return gamepad_state.Gamepad.sThumbRX < -stick_threshold; | |
| 77 | ✗ | case GamepadCode::RightStickRight: | |
| 78 | ✗ | return gamepad_state.Gamepad.sThumbRX > stick_threshold; | |
| 79 | ✗ | default: | |
| 80 | ✗ | return false; | |
| 81 | } | ||
| 82 | } | ||
| 83 | } | ||
| 84 | ✗ | return false; | |
| 85 | } | ||
| 86 | |||
| 87 | /** | ||
| 88 | * @brief Checks if a held input satisfies a required modifier. | ||
| 89 | * @details Returns true when the codes match exactly, or when both are | ||
| 90 | * keyboard modifiers in the same family (e.g., LShift satisfies | ||
| 91 | * generic Shift, and generic Shift satisfies LShift). | ||
| 92 | */ | ||
| 93 | ✗ | bool modifier_satisfies(const InputCode &required, const InputCode &held) noexcept | |
| 94 | { | ||
| 95 | ✗ | if (required == held) | |
| 96 | { | ||
| 97 | ✗ | return true; | |
| 98 | } | ||
| 99 | ✗ | if (required.source != InputSource::Keyboard || held.source != InputSource::Keyboard) | |
| 100 | { | ||
| 101 | ✗ | return false; | |
| 102 | } | ||
| 103 | // Modifier family groups: {generic, left, right} | ||
| 104 | ✗ | constexpr int families[][3] = { | |
| 105 | {0x11, 0xA2, 0xA3}, // Ctrl, LCtrl, RCtrl | ||
| 106 | {0x10, 0xA0, 0xA1}, // Shift, LShift, RShift | ||
| 107 | {0x12, 0xA4, 0xA5}, // Alt, LAlt, RAlt | ||
| 108 | }; | ||
| 109 | ✗ | for (const auto &family : families) | |
| 110 | { | ||
| 111 | ✗ | bool req_in = false; | |
| 112 | ✗ | bool held_in = false; | |
| 113 | ✗ | for (int vk : family) | |
| 114 | { | ||
| 115 | ✗ | if (required.code == vk) | |
| 116 | { | ||
| 117 | ✗ | req_in = true; | |
| 118 | } | ||
| 119 | ✗ | if (held.code == vk) | |
| 120 | { | ||
| 121 | ✗ | held_in = true; | |
| 122 | } | ||
| 123 | } | ||
| 124 | ✗ | if (req_in && held_in) | |
| 125 | { | ||
| 126 | ✗ | return true; | |
| 127 | } | ||
| 128 | } | ||
| 129 | ✗ | return false; | |
| 130 | } | ||
| 131 | |||
| 132 | /** | ||
| 133 | * @brief Scans bindings to determine if any use gamepad input codes. | ||
| 134 | * @param bindings The vector of bindings to scan. | ||
| 135 | * @return true if at least one binding contains a gamepad InputCode. | ||
| 136 | */ | ||
| 137 | 62 | bool scan_for_gamepad_bindings(const std::vector<InputBinding> &bindings) noexcept | |
| 138 | { | ||
| 139 |
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177 | for (const auto &binding : bindings) |
| 140 | { | ||
| 141 |
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186 | for (const auto &key : binding.keys) |
| 142 | { | ||
| 143 |
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68 | if (key.source == InputSource::Gamepad) |
| 144 | { | ||
| 145 | 12 | return true; | |
| 146 | } | ||
| 147 | } | ||
| 148 |
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116 | for (const auto &mod : binding.modifiers) |
| 149 | { | ||
| 150 |
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10 | if (mod.source == InputSource::Gamepad) |
| 151 | { | ||
| 152 | ✗ | return true; | |
| 153 | } | ||
| 154 | } | ||
| 155 | } | ||
| 156 | 50 | return false; | |
| 157 | } | ||
| 158 | } // anonymous namespace | ||
| 159 | |||
| 160 | // --- InputPoller --- | ||
| 161 | |||
| 162 | 62 | InputPoller::InputPoller(std::vector<InputBinding> bindings, | |
| 163 | std::chrono::milliseconds poll_interval, | ||
| 164 | bool require_focus, | ||
| 165 | int gamepad_index, | ||
| 166 | int trigger_threshold, | ||
| 167 | 62 | int stick_threshold) | |
| 168 | 124 | : bindings_(std::move(bindings)), | |
| 169 |
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62 | poll_interval_(std::clamp(poll_interval, MIN_POLL_INTERVAL, MAX_POLL_INTERVAL)), |
| 170 | 62 | require_focus_(require_focus), | |
| 171 |
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62 | active_states_(std::make_unique<std::atomic<uint8_t>[]>(bindings_.size())), |
| 172 |
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62 | gamepad_index_(std::clamp(gamepad_index, 0, 3)), |
| 173 |
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62 | trigger_threshold_(std::clamp(trigger_threshold, 0, 255)), |
| 174 |
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62 | stick_threshold_(std::clamp(stick_threshold, 0, 32767)), |
| 175 |
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186 | has_gamepad_bindings_(scan_for_gamepad_bindings(bindings_)) |
| 176 | { | ||
| 177 |
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62 | name_index_.reserve(bindings_.size()); |
| 178 | 62 | std::unordered_set<InputCode, InputCodeHash> modifier_set; | |
| 179 |
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131 | for (size_t i = 0; i < bindings_.size(); ++i) |
| 180 | { | ||
| 181 |
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69 | if (!bindings_[i].name.empty()) |
| 182 | { | ||
| 183 |
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69 | name_index_[bindings_[i].name].push_back(i); |
| 184 | } | ||
| 185 |
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152 | for (const auto &mod : bindings_[i].modifiers) |
| 186 | { | ||
| 187 |
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14 | modifier_set.insert(mod); |
| 188 | } | ||
| 189 | } | ||
| 190 |
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62 | known_modifiers_.assign(modifier_set.begin(), modifier_set.end()); |
| 191 | 62 | } | |
| 192 | |||
| 193 | 62 | InputPoller::~InputPoller() noexcept | |
| 194 | { | ||
| 195 | 62 | shutdown(); | |
| 196 | 62 | } | |
| 197 | |||
| 198 | 53 | void InputPoller::start() | |
| 199 | { | ||
| 200 |
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53 | if (poll_thread_.joinable()) |
| 201 | { | ||
| 202 |
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1 | Logger::get_instance().warning("InputPoller: start() called while already running"); |
| 203 | 1 | return; | |
| 204 | } | ||
| 205 | |||
| 206 | 52 | running_.store(true, std::memory_order_release); | |
| 207 | try | ||
| 208 | { | ||
| 209 | 52 | poll_thread_ = std::jthread([this](std::stop_token token) | |
| 210 |
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156 | { poll_loop(std::move(token)); }); |
| 211 | } | ||
| 212 | ✗ | catch (...) | |
| 213 | { | ||
| 214 | ✗ | running_.store(false, std::memory_order_release); | |
| 215 | ✗ | throw; | |
| 216 | ✗ | } | |
| 217 | } | ||
| 218 | |||
| 219 | 44 | bool InputPoller::is_running() const noexcept | |
| 220 | { | ||
| 221 | 44 | return running_.load(std::memory_order_acquire); | |
| 222 | } | ||
| 223 | |||
| 224 | 27 | size_t InputPoller::binding_count() const noexcept | |
| 225 | { | ||
| 226 | 27 | return bindings_.size(); | |
| 227 | } | ||
| 228 | |||
| 229 | 4 | std::chrono::milliseconds InputPoller::poll_interval() const noexcept | |
| 230 | { | ||
| 231 | 4 | return poll_interval_; | |
| 232 | } | ||
| 233 | |||
| 234 | 2 | int InputPoller::gamepad_index() const noexcept | |
| 235 | { | ||
| 236 | 2 | return gamepad_index_; | |
| 237 | } | ||
| 238 | |||
| 239 | 5 | bool InputPoller::is_binding_active(size_t index) const noexcept | |
| 240 | { | ||
| 241 |
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5 | if (index >= bindings_.size()) |
| 242 | { | ||
| 243 | 2 | return false; | |
| 244 | } | ||
| 245 | 6 | return active_states_[index].load(std::memory_order_relaxed) != 0; | |
| 246 | } | ||
| 247 | |||
| 248 | 10 | bool InputPoller::is_binding_active(std::string_view name) const noexcept | |
| 249 | { | ||
| 250 | 10 | const auto it = name_index_.find(name); | |
| 251 |
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10 | if (it != name_index_.end()) |
| 252 | { | ||
| 253 |
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22 | for (const size_t idx : it->second) |
| 254 | { | ||
| 255 |
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16 | if (active_states_[idx].load(std::memory_order_relaxed) != 0) |
| 256 | { | ||
| 257 | ✗ | return true; | |
| 258 | } | ||
| 259 | } | ||
| 260 | } | ||
| 261 | 10 | return false; | |
| 262 | } | ||
| 263 | |||
| 264 | 4 | void InputPoller::set_require_focus(bool require_focus) noexcept | |
| 265 | { | ||
| 266 | 4 | require_focus_.store(require_focus, std::memory_order_relaxed); | |
| 267 | 4 | } | |
| 268 | |||
| 269 | 115 | void InputPoller::shutdown() noexcept | |
| 270 | { | ||
| 271 |
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115 | if (!poll_thread_.joinable()) |
| 272 | { | ||
| 273 | 63 | return; | |
| 274 | } | ||
| 275 | |||
| 276 | 52 | poll_thread_.request_stop(); | |
| 277 | 52 | cv_.notify_all(); | |
| 278 | 52 | poll_thread_.join(); | |
| 279 | |||
| 280 | 52 | running_.store(false, std::memory_order_release); | |
| 281 | 52 | release_active_holds(); | |
| 282 | } | ||
| 283 | |||
| 284 | 52 | void InputPoller::poll_loop(std::stop_token stop_token) | |
| 285 | { | ||
| 286 | 52 | const size_t count = bindings_.size(); | |
| 287 | 52 | const int trigger_thresh = trigger_threshold_; | |
| 288 | 52 | const int stick_thresh = stick_threshold_; | |
| 289 | 52 | const auto &known_mods = known_modifiers_; | |
| 290 | |||
| 291 | 52 | constexpr auto gamepad_reconnect_interval = std::chrono::seconds{2}; | |
| 292 | 52 | bool gamepad_was_connected = false; | |
| 293 | 52 | auto last_gamepad_poll = std::chrono::steady_clock::time_point{}; | |
| 294 | |||
| 295 |
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112 | while (!stop_token.stop_requested()) |
| 296 | { | ||
| 297 | const bool process_focused = | ||
| 298 |
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60 | !require_focus_.load(std::memory_order_relaxed) || is_process_foreground(); |
| 299 | |||
| 300 | // Poll gamepad state once per cycle when connected. | ||
| 301 | // When disconnected, throttle reconnection attempts to avoid | ||
| 302 | // the per-cycle overhead of XInputGetState on empty slots. | ||
| 303 | 60 | XINPUT_STATE gamepad_state{}; | |
| 304 | 60 | bool gamepad_connected = false; | |
| 305 |
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60 | if (has_gamepad_bindings_ && process_focused) |
| 306 | { | ||
| 307 | ✗ | const auto now = std::chrono::steady_clock::now(); | |
| 308 | ✗ | if (gamepad_was_connected || | |
| 309 | ✗ | (now - last_gamepad_poll) >= gamepad_reconnect_interval) | |
| 310 | { | ||
| 311 | ✗ | last_gamepad_poll = now; | |
| 312 | ✗ | gamepad_was_connected = | |
| 313 | ✗ | XInputGetState(static_cast<DWORD>(gamepad_index_), | |
| 314 | &gamepad_state) == ERROR_SUCCESS; | ||
| 315 | } | ||
| 316 | ✗ | gamepad_connected = gamepad_was_connected; | |
| 317 | } | ||
| 318 | |||
| 319 |
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140 | for (size_t i = 0; i < count; ++i) |
| 320 | { | ||
| 321 | 80 | const auto &binding = bindings_[i]; | |
| 322 |
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80 | if (binding.keys.empty()) |
| 323 | { | ||
| 324 | 2 | continue; | |
| 325 | } | ||
| 326 | |||
| 327 | 78 | bool any_pressed = false; | |
| 328 | |||
| 329 |
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78 | if (process_focused) |
| 330 | { | ||
| 331 | 3 | bool modifiers_held = true; | |
| 332 |
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6 | for (const auto &mod : binding.modifiers) |
| 333 | { | ||
| 334 | ✗ | if (!is_code_pressed(mod, gamepad_state, gamepad_connected, trigger_thresh, stick_thresh)) | |
| 335 | { | ||
| 336 | ✗ | modifiers_held = false; | |
| 337 | ✗ | break; | |
| 338 | } | ||
| 339 | } | ||
| 340 | |||
| 341 |
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3 | if (modifiers_held) |
| 342 | { | ||
| 343 | // Strict matching: reject if any known modifier that is | ||
| 344 | // NOT in this binding's required set is currently held. | ||
| 345 |
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6 | for (const auto &km : known_mods) |
| 346 | { | ||
| 347 | ✗ | if (!is_code_pressed(km, gamepad_state, gamepad_connected, trigger_thresh, stick_thresh)) | |
| 348 | { | ||
| 349 | ✗ | continue; | |
| 350 | } | ||
| 351 | ✗ | bool is_required = false; | |
| 352 | ✗ | for (const auto &mod : binding.modifiers) | |
| 353 | { | ||
| 354 | ✗ | if (modifier_satisfies(mod, km)) | |
| 355 | { | ||
| 356 | ✗ | is_required = true; | |
| 357 | ✗ | break; | |
| 358 | } | ||
| 359 | } | ||
| 360 | ✗ | if (!is_required) | |
| 361 | { | ||
| 362 | ✗ | modifiers_held = false; | |
| 363 | ✗ | break; | |
| 364 | } | ||
| 365 | } | ||
| 366 | } | ||
| 367 | |||
| 368 |
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3 | if (modifiers_held) |
| 369 | { | ||
| 370 |
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9 | for (const auto &key : binding.keys) |
| 371 | { | ||
| 372 |
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3 | if (is_code_pressed(key, gamepad_state, gamepad_connected, trigger_thresh, stick_thresh)) |
| 373 | { | ||
| 374 | ✗ | any_pressed = true; | |
| 375 | ✗ | break; | |
| 376 | } | ||
| 377 | } | ||
| 378 | } | ||
| 379 | } | ||
| 380 | |||
| 381 | const bool was_active = | ||
| 382 | 78 | active_states_[i].load(std::memory_order_relaxed) != 0; | |
| 383 | |||
| 384 |
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78 | switch (binding.mode) |
| 385 | { | ||
| 386 | 61 | case InputMode::Press: | |
| 387 | { | ||
| 388 |
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61 | if (any_pressed && !was_active) |
| 389 | { | ||
| 390 | ✗ | if (binding.on_press) | |
| 391 | { | ||
| 392 | try | ||
| 393 | { | ||
| 394 | ✗ | binding.on_press(); | |
| 395 | } | ||
| 396 | ✗ | catch (const std::exception &e) | |
| 397 | { | ||
| 398 | ✗ | Logger::get_instance().error( | |
| 399 | "InputPoller: Exception in press callback \"{}\": {}", | ||
| 400 | ✗ | binding.name, e.what()); | |
| 401 | ✗ | } | |
| 402 | ✗ | catch (...) | |
| 403 | { | ||
| 404 | ✗ | Logger::get_instance().error( | |
| 405 | "InputPoller: Unknown exception in press callback \"{}\"", | ||
| 406 | ✗ | binding.name); | |
| 407 | ✗ | } | |
| 408 | } | ||
| 409 | } | ||
| 410 |
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61 | active_states_[i].store(any_pressed ? 1 : 0, std::memory_order_relaxed); |
| 411 | 61 | break; | |
| 412 | } | ||
| 413 | 17 | case InputMode::Hold: | |
| 414 | { | ||
| 415 |
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17 | if (any_pressed != was_active) |
| 416 | { | ||
| 417 | ✗ | if (binding.on_state_change) | |
| 418 | { | ||
| 419 | try | ||
| 420 | { | ||
| 421 | ✗ | binding.on_state_change(any_pressed); | |
| 422 | } | ||
| 423 | ✗ | catch (const std::exception &e) | |
| 424 | { | ||
| 425 | ✗ | Logger::get_instance().error( | |
| 426 | "InputPoller: Exception in hold callback \"{}\": {}", | ||
| 427 | ✗ | binding.name, e.what()); | |
| 428 | ✗ | } | |
| 429 | ✗ | catch (...) | |
| 430 | { | ||
| 431 | ✗ | Logger::get_instance().error( | |
| 432 | "InputPoller: Unknown exception in hold callback \"{}\"", | ||
| 433 | ✗ | binding.name); | |
| 434 | ✗ | } | |
| 435 | } | ||
| 436 | } | ||
| 437 |
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17 | active_states_[i].store(any_pressed ? 1 : 0, std::memory_order_relaxed); |
| 438 | 17 | break; | |
| 439 | } | ||
| 440 | } | ||
| 441 | } | ||
| 442 | |||
| 443 |
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60 | std::unique_lock lock(cv_mutex_); |
| 444 |
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60 | cv_.wait_for(lock, stop_token, poll_interval_, [&stop_token]() |
| 445 | 117 | { return stop_token.stop_requested(); }); | |
| 446 | 60 | } | |
| 447 | 52 | } | |
| 448 | |||
| 449 | 52 | void InputPoller::release_active_holds() noexcept | |
| 450 | { | ||
| 451 |
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119 | for (size_t i = 0; i < bindings_.size(); ++i) |
| 452 | { | ||
| 453 |
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134 | if (active_states_[i].load(std::memory_order_relaxed) != 0) |
| 454 | { | ||
| 455 | ✗ | active_states_[i].store(0, std::memory_order_relaxed); | |
| 456 | |||
| 457 | ✗ | const auto &binding = bindings_[i]; | |
| 458 | ✗ | if (binding.mode == InputMode::Hold && binding.on_state_change) | |
| 459 | { | ||
| 460 | try | ||
| 461 | { | ||
| 462 | ✗ | binding.on_state_change(false); | |
| 463 | } | ||
| 464 | ✗ | catch (const std::exception &e) | |
| 465 | { | ||
| 466 | ✗ | Logger::get_instance().error( | |
| 467 | "InputPoller: Exception in hold release callback \"{}\": {}", | ||
| 468 | ✗ | binding.name, e.what()); | |
| 469 | ✗ | } | |
| 470 | ✗ | catch (...) | |
| 471 | { | ||
| 472 | ✗ | Logger::get_instance().error( | |
| 473 | "InputPoller: Unknown exception in hold release callback \"{}\"", | ||
| 474 | ✗ | binding.name); | |
| 475 | ✗ | } | |
| 476 | } | ||
| 477 | } | ||
| 478 | } | ||
| 479 | 52 | } | |
| 480 | |||
| 481 | 54 | bool InputPoller::is_process_foreground() const | |
| 482 | { | ||
| 483 |
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54 | HWND foreground = GetForegroundWindow(); |
| 484 |
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54 | if (!foreground) |
| 485 | { | ||
| 486 | ✗ | return false; | |
| 487 | } | ||
| 488 | 54 | DWORD foreground_pid = 0; | |
| 489 |
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54 | GetWindowThreadProcessId(foreground, &foreground_pid); |
| 490 |
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54 | return foreground_pid == GetCurrentProcessId(); |
| 491 | } | ||
| 492 | |||
| 493 | // --- InputManager --- | ||
| 494 | |||
| 495 | 223 | void InputManager::register_press(std::string_view name, const std::vector<InputCode> &keys, | |
| 496 | std::function<void()> callback) | ||
| 497 | { | ||
| 498 |
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223 | register_press(name, keys, {}, std::move(callback)); |
| 499 | 223 | } | |
| 500 | |||
| 501 | 236 | void InputManager::register_press(std::string_view name, const std::vector<InputCode> &keys, | |
| 502 | const std::vector<InputCode> &modifiers, | ||
| 503 | std::function<void()> callback) | ||
| 504 | { | ||
| 505 |
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236 | std::lock_guard lock(mutex_); |
| 506 | |||
| 507 |
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236 | if (poller_) |
| 508 | { | ||
| 509 |
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3 | Logger::get_instance().warning( |
| 510 | "InputManager: Cannot register binding \"{}\" while poller is running", name); | ||
| 511 | 3 | return; | |
| 512 | } | ||
| 513 | |||
| 514 | 233 | InputBinding binding; | |
| 515 |
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233 | binding.name = std::string{name}; |
| 516 |
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233 | binding.keys = keys; |
| 517 |
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233 | binding.modifiers = modifiers; |
| 518 | 233 | binding.mode = InputMode::Press; | |
| 519 | 233 | binding.on_press = std::move(callback); | |
| 520 |
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466 | pending_bindings_.push_back(std::move(binding)); |
| 521 |
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236 | } |
| 522 | |||
| 523 | 8 | void InputManager::register_hold(std::string_view name, const std::vector<InputCode> &keys, | |
| 524 | std::function<void(bool)> callback) | ||
| 525 | { | ||
| 526 |
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8 | register_hold(name, keys, {}, std::move(callback)); |
| 527 | 8 | } | |
| 528 | |||
| 529 | 16 | void InputManager::register_hold(std::string_view name, const std::vector<InputCode> &keys, | |
| 530 | const std::vector<InputCode> &modifiers, | ||
| 531 | std::function<void(bool)> callback) | ||
| 532 | { | ||
| 533 |
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16 | std::lock_guard lock(mutex_); |
| 534 | |||
| 535 |
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16 | if (poller_) |
| 536 | { | ||
| 537 |
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2 | Logger::get_instance().warning( |
| 538 | "InputManager: Cannot register binding \"{}\" while poller is running", name); | ||
| 539 | 2 | return; | |
| 540 | } | ||
| 541 | |||
| 542 | 14 | InputBinding binding; | |
| 543 |
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14 | binding.name = std::string{name}; |
| 544 |
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14 | binding.keys = keys; |
| 545 |
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14 | binding.modifiers = modifiers; |
| 546 | 14 | binding.mode = InputMode::Hold; | |
| 547 | 14 | binding.on_state_change = std::move(callback); | |
| 548 |
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28 | pending_bindings_.push_back(std::move(binding)); |
| 549 |
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16 | } |
| 550 | |||
| 551 | 5 | void InputManager::register_press(std::string_view name, const Config::KeyComboList &combos, | |
| 552 | std::function<void()> callback) | ||
| 553 | { | ||
| 554 |
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16 | for (const auto &combo : combos) |
| 555 | { | ||
| 556 |
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6 | register_press(name, combo.keys, combo.modifiers, callback); |
| 557 | } | ||
| 558 | 5 | } | |
| 559 | |||
| 560 | 4 | void InputManager::register_hold(std::string_view name, const Config::KeyComboList &combos, | |
| 561 | std::function<void(bool)> callback) | ||
| 562 | { | ||
| 563 |
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13 | for (const auto &combo : combos) |
| 564 | { | ||
| 565 |
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5 | register_hold(name, combo.keys, combo.modifiers, callback); |
| 566 | } | ||
| 567 | 4 | } | |
| 568 | |||
| 569 | 3 | void InputManager::set_require_focus(bool require_focus) | |
| 570 | { | ||
| 571 |
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3 | std::lock_guard lock(mutex_); |
| 572 | 3 | require_focus_ = require_focus; | |
| 573 |
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3 | if (poller_) |
| 574 | { | ||
| 575 | 2 | poller_->set_require_focus(require_focus); | |
| 576 | } | ||
| 577 | 3 | } | |
| 578 | |||
| 579 | 1 | void InputManager::set_gamepad_index(int index) | |
| 580 | { | ||
| 581 |
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1 | std::lock_guard lock(mutex_); |
| 582 |
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1 | gamepad_index_ = std::clamp(index, 0, 3); |
| 583 | 1 | } | |
| 584 | |||
| 585 | 1 | void InputManager::set_trigger_threshold(int threshold) | |
| 586 | { | ||
| 587 |
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1 | std::lock_guard lock(mutex_); |
| 588 |
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1 | trigger_threshold_ = std::clamp(threshold, 0, 255); |
| 589 | 1 | } | |
| 590 | |||
| 591 | 1 | void InputManager::set_stick_threshold(int threshold) | |
| 592 | { | ||
| 593 |
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1 | std::lock_guard lock(mutex_); |
| 594 |
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1 | stick_threshold_ = std::clamp(threshold, 0, 32767); |
| 595 | 1 | } | |
| 596 | |||
| 597 | 22 | void InputManager::start(std::chrono::milliseconds poll_interval) | |
| 598 | { | ||
| 599 |
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22 | std::lock_guard lock(mutex_); |
| 600 | |||
| 601 |
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22 | if (poller_) |
| 602 | { | ||
| 603 |
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1 | Logger::get_instance().warning("InputManager: start() called while already running"); |
| 604 | 1 | return; | |
| 605 | } | ||
| 606 | |||
| 607 |
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21 | if (pending_bindings_.empty()) |
| 608 | { | ||
| 609 | 1 | return; | |
| 610 | } | ||
| 611 | |||
| 612 |
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20 | Logger &logger = Logger::get_instance(); |
| 613 | ✗ | logger.info("InputManager: Starting with {} binding(s), poll interval {}ms", | |
| 614 |
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20 | pending_bindings_.size(), poll_interval.count()); |
| 615 | |||
| 616 |
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66 | for (const auto &binding : pending_bindings_) |
| 617 | { | ||
| 618 |
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26 | logger.debug("InputManager: Registered {} binding \"{}\" with {} key(s)", |
| 619 | 52 | input_mode_to_string(binding.mode), binding.name, binding.keys.size()); | |
| 620 | } | ||
| 621 | |||
| 622 |
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40 | poller_ = std::make_shared<InputPoller>(std::move(pending_bindings_), poll_interval, |
| 623 | 20 | require_focus_, gamepad_index_, trigger_threshold_, | |
| 624 | 40 | stick_threshold_); | |
| 625 | 20 | pending_bindings_.clear(); | |
| 626 |
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20 | poller_->start(); |
| 627 | 20 | active_poller_.store(poller_, std::memory_order_release); | |
| 628 | 20 | running_.store(true, std::memory_order_release); | |
| 629 |
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22 | } |
| 630 | |||
| 631 | 24 | bool InputManager::is_running() const noexcept | |
| 632 | { | ||
| 633 | 24 | return running_.load(std::memory_order_acquire); | |
| 634 | } | ||
| 635 | |||
| 636 | 31 | size_t InputManager::binding_count() const noexcept | |
| 637 | { | ||
| 638 | 31 | std::lock_guard lock(mutex_); | |
| 639 |
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31 | if (poller_) |
| 640 | { | ||
| 641 | 12 | return poller_->binding_count(); | |
| 642 | } | ||
| 643 | 19 | return pending_bindings_.size(); | |
| 644 | 31 | } | |
| 645 | |||
| 646 | 7 | bool InputManager::is_binding_active(std::string_view name) const noexcept | |
| 647 | { | ||
| 648 | 7 | auto p = active_poller_.load(std::memory_order_acquire); | |
| 649 |
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7 | if (p) |
| 650 | { | ||
| 651 | 4 | return p->is_binding_active(name); | |
| 652 | } | ||
| 653 | 3 | return false; | |
| 654 | 7 | } | |
| 655 | |||
| 656 | 97 | void InputManager::shutdown() noexcept | |
| 657 | { | ||
| 658 | 97 | std::shared_ptr<InputPoller> local_poller; | |
| 659 | |||
| 660 | { | ||
| 661 | 97 | std::lock_guard lock(mutex_); | |
| 662 | // Clear atomic shared_ptr before releasing the poller to ensure | ||
| 663 | // concurrent is_binding_active() callers hold a valid shared_ptr. | ||
| 664 | 97 | active_poller_.store(nullptr, std::memory_order_release); | |
| 665 | 97 | running_.store(false, std::memory_order_release); | |
| 666 | 194 | local_poller = std::move(poller_); | |
| 667 | 97 | pending_bindings_.clear(); | |
| 668 | 97 | } | |
| 669 | |||
| 670 |
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97 | if (local_poller) |
| 671 | { | ||
| 672 | 20 | local_poller->shutdown(); | |
| 673 | } | ||
| 674 | 97 | } | |
| 675 | } // namespace DetourModKit | ||
| 676 |